Camelot
Adventurer
Thanks for the number estimates, I really had no idea.
I had an idea for legendaries. If you want them to be able to be caught by the trainer, then you just make them around the trainer's level, probably a tad higher, so the trainer can catch it. But you might want the Pokemon to actually be legendary; uncatchable, even by the Master Ball. You just make it higher than level 30, thus rendering it unable to be a PC, so it can't be caught, only battled.
The way my system works is that all Pokemon are equal. A level 1 Magikarp is just as good a choice in battle as a level 1 Mewtwo. Though, why the DM would let you have a level 1 Mewtwo is beyond me. It is a possiblity though.
I need to figure out a good capture mechanism. It'll use the d20, but that's pretty much how far I've gotten.
I had an idea for legendaries. If you want them to be able to be caught by the trainer, then you just make them around the trainer's level, probably a tad higher, so the trainer can catch it. But you might want the Pokemon to actually be legendary; uncatchable, even by the Master Ball. You just make it higher than level 30, thus rendering it unable to be a PC, so it can't be caught, only battled.
The way my system works is that all Pokemon are equal. A level 1 Magikarp is just as good a choice in battle as a level 1 Mewtwo. Though, why the DM would let you have a level 1 Mewtwo is beyond me. It is a possiblity though.
I need to figure out a good capture mechanism. It'll use the d20, but that's pretty much how far I've gotten.