D&D 4E 4e price increase?

Mourn said:
And cut like 60% of the core game that has existed, in some form or another, for 20+ years? If they squeezed everything into 1 400-page book, you'd lose so much that people take for granted these days. I mean, look out how pissed off people are that the Frost Giant won't be in the MM1... well, with a single book, you'd be cutting out almost ALL of the MM1 standard monsters simply to provide enough space for character options and DM advice/tools.
Yeah. It's what everyone expected of when it comes to Dungeons & Dragons ruleset: 3 volumes appropriately titled PHB, DMG, and MM.

I don't want to trim off the necessary stuff, yet at the same time I don't want too many unnecessary stuff in it. Sometimes I wonder if we need so many unnecessary artworks, which is just basically fillers.
 

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As I was shopping today, I couldn't help wonder, where where all the Black Friday RPG sales?

Sure, there were a few online. A few PDF's in many cases offered for 25% off or so. Nice deals.

But you couldn't really take advantage of those at the FLSG...

Now I rarely use my PSP these days because I'm trying to catch up on reading but I still managed to pick up some games for $9.99. Cheaper than buying them used.

I guess we could compare this to the stock dumping of Fantasy Flight Games and Green Ronin but is it really the same? My g/f bought plenty of things that weren't on sale because they were old and even some things that were 50% off in electronics that saved her hundreds of dollars.

It's one of the reasons why I've always seen RPGs as their own thing. They tend to fall so far outside of mainstream pricing that it's hard to even see a standard. I remember when the OGL first started and prices were all over the place. Even magazines like Gaming Frontier made mention of it.
 

Treebore said:
See, thats the difference right there. You want to argue "want", I am talking about financial reality. $120 is a lot of money. Thats a reality. Especially with how much our economy is tanking. Food and gas is up a lot. Housing values are tanking.

You can want the books all you want, but if your current game is playing just fine, but those trips to the gas station are putting a painful hole in your pocket, milk being 4 to 5 dollars per gallon, bread being 2 to 3 dollars per loaf, the financial reality is going to be no 4E unless the financial sacrifice is going to be worth it.

I'll repeat my question yet again. What hobby can you get into for 120 bucks? There are very, very few.

Complaining that D&D is expensive at this price is a bit strange when pretty much every other hobby out there is at least as expensive and quite often significantly more.
 

JoeGKushner said:
As I was shopping today, I couldn't help wonder, where where all the Black Friday RPG sales?

I don't think Black Friday type sales are a good fit for books in general.

Books are generally low profit margin items, there's not of fat to cut.

As opposed to, say, consumer electronics, which is marked WAY up.

My brother works in electronics retail, and they pretty routinely give customers 25% off on expensive computers, but not TVs, because the margin is so much higher.

If you were a big chain bookstore you might be willing to take a loss on some books to increase foot traffic, but a small retailer? Or a RPG company?

Not really enough gain imo.

On a related note, I don't really think the FFG sale has anything to do with Black Friday or Christmas.

I think the source is the same as the Paizo sales. Its more about clearing out the merchandise before 4e than the holidays.
 

Vigilance said:
Its more about clearing out the merchandise before 4e than the holidays.
Perhaps, but they are taking advantage of the shopping frenzy that Black Friday usually bring, not just walk-in retailers but internet retailers as well.
 

jdrakeh said:
Again, you're substituting anecdotal experience for widely available and objectively verified marketing data. Google for and check out the latest sales figures for Halo 3 right now. Then Google for and check out sales figure for any current D&D supplement that you like. One of these will have sold millions of copies more than the the other.

Ah, but at least I'm using my anecdotal evidence correctly.

Your stats still aren't breaking down the use of those games over years.

If I'm a consumer trying to decide between two available uses of my money over a years long period of time, the amount of money spent on product X vs product Y within that given period of time is largely irrelevant.

The question is one of comparative utility vs. comparative popularity.

And in that sense I think it would be hard to argue that an RPG doesn't have an edge.

Video games are easier to use, certainly more popular, and they come with a lot more flash. For some video games such as Halo or WoW the size of the user community is also a major advantage.

But can you honestly say that any individual video game is designed to have even the fraction of long term utility that DnD is?

Some PRPGs are designed for shorter periods of use. Promethean by White Wolf is an excellent example of a medium term game. You'd play it for a few months, maybe a year, and exhaust its themes satisfactorilly. Spirit of the Century or Feng Shui are designed for extremely short use times, one maybe three sessions, but you can use them repeatedly and for different scenarios. The DnD core books can be played on any time frame, campaigns can last years, months, or even three sessions, and the Open License system means they also find utility under a vast array of scenarios and complementary systems.

PRPGs are made for long term use.

Video games? WoW is very long term use, but the overall driving dynamic of the industry is that you play a game for maybe six weeks and drop it. 20 hours of single player play is pretty bog standard. 80 hours is considered huge. Sandbox games throw the math off a bit and MMORPGs are meant for a longer time frame, but they are arguabley less successful than DnD at attaining this longevity and at least one of those models costs far far more than the three core books regardless.

DnD 3.5 came out in 2003. That company and community largely depend on people who are still playing that game or who have picked it up since.

How many video games from 2003 have been able to rely on that longevity?

heck, if you count from 3ed you're no longer talking about DnD competing with individual games but whole game systems.

Basically, my point was that the 'D&D versus video games' model of illustrating longevity or mass consumer appeal (of D&D) is a very flawed one.

On this point we could agree.

But as a consumer:

I like that when I buy 4E I know I'm buying something for the long haul. Even within the book market DnD is a good deal according to the standards of longevity. I reread those suckers more than anything.

When I buy a video game I know that I'll be playing it more than DnD over the course of that week, for certain, and maybe the next three or four as well, but I also know that I will be back within the next two months to sink that amount of money or more in games again.

You seem to be looking at this at an industry level, when I think that for most of us a game is a game is a game. If that, personally every game purchase I make is contrasted with books, music, and movies too. The time models are distinct, but not the basic use of my time.
 


Dr. Strangemonkey said:
Your stats still aren't breaking down the use of those games over years.
Use does not generate revenue to the publisher - purchases do. Customers decide their purchases on what they value in a product. As it comes to entertainment, longevity doesn't seem to be very highly valued by customers. There are other criteria that are higher priority.

Since jdrakeh was talking about sales numbers, your little "rant" about longevity and how much you value it is rather irrelevant.
 

Interesting that you'd mention books as Borders had 50% off many a book.

Vigilance said:
I don't think Black Friday type sales are a good fit for books in general.

Books are generally low profit margin items, there's not of fat to cut.

As opposed to, say, consumer electronics, which is marked WAY up.

My brother works in electronics retail, and they pretty routinely give customers 25% off on expensive computers, but not TVs, because the margin is so much higher.

If you were a big chain bookstore you might be willing to take a loss on some books to increase foot traffic, but a small retailer? Or a RPG company?

Not really enough gain imo.

On a related note, I don't really think the FFG sale has anything to do with Black Friday or Christmas.

I think the source is the same as the Paizo sales. Its more about clearing out the merchandise before 4e than the holidays.
 

JoeGKushner said:
Interesting that you'd mention books as Borders had 50% off many a book.

Um, did you miss the part where I said a big chain bookstore might benefit from such a sale through increased foot traffic?

My comments were specifically directed at small retailers, along the lines of a FLGS or a RPG dev house.
 

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