TwinBahamut said:
Wyrmshadows...
You yourself are saying that it can be pilfered for good ideas, and used as a jumping off point for a homebrew. Isn't that all you can ask from a Player's Handbook, rather than a setting book?
Every DM pilfers, borrows, seeks inspiration, etc. from myriad sources and makes it his or her own by tweaking it until it is an optimal fit with his or her vision. I am not criticising this in any way.
I might ask that some other play styles besides
"let me bash its skull in until it falls and then rob it" be supported. If gods like the a god of agriculture, who is probably one of the most significant gods of civilized species, is not going to be included because s/he isn't about merely killing stuff and looting the corpses what I see is D&D harkening back to the days when I was 10-12 when stuff like depth didn't matter. Maybe I Ask too much, maybe not.
What is presented in the PHBs and DMGs are default assumptions of how the game is supposed to be played in the minds of many new DMs and players alike. Its formative and IMO not, as may be presented condusive to multiple play styles.
It seems that you consider the "top-down" model of setting/homebrew design to be the better "good DM" way, while the "bottom-up" model of design (the basis for the Points of Light concept) is the inferior "novice DM" way. I disagree. Both have a lot of good aspects to them, and what is given in the 4E PHB will be more than enough to get a good setting started for the "bottom-up" approach.
Either way works fine. However, the core implied setting is ultimately a never to be developed setting. It won't even have a name....probably ever. It is just a placemarker for core concepts and something easily usable by those new to the game. IMO DMs should feel free to not give a rat's arse one way or another about which gods are removed or added and run things their own way in their own settings borrowing ideas as necessary but dumping what doesn't fit.
Unfortunately all too often what appears in core whether in rules, classes or underlying philosophy often feeds
"One True Wayism" and puts a spin on the way the game must be played in the gaming community as a whole and feeds a certain perception of what D&D is supposed to be about.
As a novice DM, I immediately fell into the trap of over-designing homebrew settings from the top-down, and not thinking about how they will play out in actual campaigns. It is the fluff hinted at for 4E, and the idea of Points of Light, that is actually inspiring me to build things the other way around with a better emphasis on the players and the story of their characters, and I think it is going to help me become a better DM.
I'm with you on that, I did the same thing.
As I said above, all DMs take inspiration from other sources than their imaginations alone. My point is that ultimately the fluff for the 4e core setting is really not a setting at all but a never to be developed setting that may inspire a whole new generation of gamers the same way Dragonlance was formative for me at age 14.
We'll see if its for good or ill.
Oh yeah, and don't even get me started on the "If it appears in the game it must be killable" meme that inspires designers to insist that the gods (not merely their avatars) are killable. This meme suggests that PCs should, by being merit of being PC, given enough magic and power, have the ability and or ability to face off with anyone and anything in a given setting. I can see this on a setting by setting basis, I just don't like it as a core assumption.
Wyrmshadows