D&D 4E 4e Races and Classes: "Why we changed the gods"

Betote said:
If instead of "this is a list of the gods in the D&D World", the PHB list of gods states something akin to "this is a list of suitable gods for PC clerics", there'll be no problems. As simple as that.

I think it's actually both, and leaning the later.

Suitable classic 'adventures-linked' gods from the default world...
 

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Cam Banks said:
I wonder how many people will read that and then get 4e and just pitch all of those carefully planned, meticulously chosen gods out the window. I'm pretty sure I will. :)
Indeed, a number of things in my ready-any-minute-for-years homebrew are likely to change in response to 4e. The pantheon isn't likely to be one of them.


glass.
 

I see so many people complaining about a purported "failure of imagination". What I'm really hearing from these people seems instead to be complaining about a "failure of Wizards to read my mind and enshrine the peculiarities of my taste in the PHB."

I don't know if they mean it like this, but that's how it's coming across.
 

Stogoe said:
I see so many people complaining about a purported "failure of imagination". What I'm really hearing from these people seems instead to be complaining about a "failure of Wizards to read my mind and enshrine the peculiarities of my taste in the PHB."

I don't know if they mean it like this, but that's how it's coming across.


QFT
 



Elsenrail said:
Can someone explain me, please, how will the overgods work now... since all the D&D worlds share the same cosmology (4 major planes)?
Your premise is false.

The Forgotten Realms cosmology may be changing as a result of the new edition, but we already know for a fact that it's only slimming down what it has, not adopting the new Shadowfell/Feywild/Astral filled with deific realms/Elemental Chaos with the Abyss in the middle cosmology.

Likewise, Eberron's planar orrery is not going anywhere either.

So, there's no way to answer your question, because it assumes something untrue.
 

I like how they think with their gods, mainly because they will hopefully have fewer gods in the PHB this way ;). I tend not to use D&D gods IMC, I don't like them.

On the homebrew topic: I'm only (?) 27 but I stopped doing homebrews a while ago. They were fun to make but I don't consider them worth it. The attention of the game will be on the PCs and I think it's inefficient to detail an entire world when all that needs to be detailed is the parts of the world where the PCs travel. If they come to a city, that city becomes detailed and I keep some notes. If they travel from there to a country in civil war, I detail what the PCs meet there and keep the notes. I don't make a history of the country detailing why they got into a civil war etc. If a PC knows history as a skill I make some useful knowledge for the PCs out of that skill and keep the notes.

After a while the notes get pretty advanced and can be used if the PCs go back to a place but that way I feel I use my energy more efficiently and the players have never complained.
 



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