As I haver neither books nor PDFNifft said:I don't see any Warlord powers which allow a re-roll. Which power were you thinking of there?

As I haver neither books nor PDFNifft said:I don't see any Warlord powers which allow a re-roll. Which power were you thinking of there?
I think the fact that this even needs to be said about a level 15 power being used on a god kinda speaks volumes about the potential for abuse. I figure I've got some time to get more comfy with the system and ponder house rules before this comes up in my games, but a power with no real cap on damage seems like it's just begging to be abused.Mithreinmaethor said:Just to put it in persepctive Orcus has a 48 AC. And a reach of 4 to boot. Wading in to do this one shot wonder is not going to be so easy.
Easy way is a hard, low cap to the number of attacks, say at 5.AllisterH said:I'd be very careful about houseruling this as the more "stringent" the houserule, the more it punishes the non-optimizer.
For example, the TWF ranger usually has a stat breakdown of STR, DEX, and then equal weight to WIS and CON.
AllisterH said:I'd be very careful about houseruling this as the more "stringent" the houserule, the more it punishes the non-optimizer.
For example, the TWF ranger usually has a stat breakdown of STR, DEX, and then equal weight to WIS and CON.
Kraydak said:The best houserule for Blade Cascade is outright removal. Any power using Blade Cascadesque mechanics has to be either balanced for optimization (useless if not optimized) or balanced for normal use (utter broken if optimized). There is no middle ground: you can generate *massive* attack swings for a single attack as has been amply demonstrated. There is no way to make a power with Blade Cascade mechanics work, so don't bother trying. Replace it with something else.
As has been pointed out, a hard cap makes it fine. There's no need to get all "the system is inherently broken" on us.Kraydak said:The best houserule for Blade Cascade is outright removal. Any power using Blade Cascadesque mechanics has to be either balanced for optimization (useless if not optimized) or balanced for normal use (utter broken if optimized). There is no middle ground: you can generate *massive* attack swings for a single attack as has been amply demonstrated. There is no way to make a power with Blade Cascade mechanics work, so don't bother trying. Replace it with something else.
small pumpkin man said:As has been pointed out, a hard cap makes it fine. There's no need to get all "the system is inherently broken" on us.