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<blockquote data-quote="Sanglorian" data-source="post: 8565423" data-attributes="member: 83822"><p>Thanks for the shout-out, Emryys! </p><p></p><p>It sounds like Orcus is perfect for the use-case described in this thread: the 4E chassis, which can be either played straight or used as a basis for a 4E-inspired game. </p><p></p><p>It already has examples of what [USER=6667921]@Jacob Lewis[/USER] described up-thread, of healing surges (called recoveries) as a player resource for more than healing. Although I can't take credit for those -- they're just lifted from the Open Game Content in Ultramodern4.</p><p></p><p>--</p><p></p><p>I've recently been thinking about what [USER=86653]@overgeeked[/USER] described in the OP -- adding riders to attacks. You inspired me to polish off a document I worked on over the Christmas break -- <a href="https://github.com/Sanglorian/orcus/raw/main/3-by-4%20Sublime%20Classes.pdf" target="_blank">Sublime classes</a>. These classes get bonus damage dice, which they can alternatively trade in for a variety of effects depending on what stance they're in. </p><p></p><p>This is the debut of the sublime classes -- so would be very interested in any feedback you had!</p></blockquote><p></p>
[QUOTE="Sanglorian, post: 8565423, member: 83822"] Thanks for the shout-out, Emryys! It sounds like Orcus is perfect for the use-case described in this thread: the 4E chassis, which can be either played straight or used as a basis for a 4E-inspired game. It already has examples of what [USER=6667921]@Jacob Lewis[/USER] described up-thread, of healing surges (called recoveries) as a player resource for more than healing. Although I can't take credit for those -- they're just lifted from the Open Game Content in Ultramodern4. -- I've recently been thinking about what [USER=86653]@overgeeked[/USER] described in the OP -- adding riders to attacks. You inspired me to polish off a document I worked on over the Christmas break -- [url="https://github.com/Sanglorian/orcus/raw/main/3-by-4%20Sublime%20Classes.pdf"]Sublime classes[/url]. These classes get bonus damage dice, which they can alternatively trade in for a variety of effects depending on what stance they're in. This is the debut of the sublime classes -- so would be very interested in any feedback you had! [/QUOTE]
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