overgeeked
B/X Known World
Since this popped up in another, completely unrelated thread, I thought I'd split this off.
Here's my post on it.
There's a lot I really like about 4E so I think about this regularly. If I were to design a retroclone, I'd do it as minimalistically as possible. Create it as a framework that could rebuild 4E rather than outright rebuilding 4E. Instead of trying to recreate the 9,409 powers and somehow avoid the associated legal landmines, I'd create a framework where the players and DM can make their own powers. Break them into role categories (melee dps, ranged dps, tank, healer, AoE) and have rider lists players can pick from. Most at-will powers were some version of [1]W + role appropriate rider anyway. Higher levels simply gave you more damage and access to better and more riders. Same with encounter and daily powers. There's solid math behind it all. Really solid math. All you'd have to do is ignore the specific instances of it and look at the underlying math, then present a framework that uses that math. Look at the forest and not the trees, as it were.
Feats would be easy to do in a similar fashion. Think stunts from Fate. "Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get +2 when I use [pick one stat] to [pick one action] when [describe a limiting circumstance]."
Here's my post on it.
There's a lot I really like about 4E so I think about this regularly. If I were to design a retroclone, I'd do it as minimalistically as possible. Create it as a framework that could rebuild 4E rather than outright rebuilding 4E. Instead of trying to recreate the 9,409 powers and somehow avoid the associated legal landmines, I'd create a framework where the players and DM can make their own powers. Break them into role categories (melee dps, ranged dps, tank, healer, AoE) and have rider lists players can pick from. Most at-will powers were some version of [1]W + role appropriate rider anyway. Higher levels simply gave you more damage and access to better and more riders. Same with encounter and daily powers. There's solid math behind it all. Really solid math. All you'd have to do is ignore the specific instances of it and look at the underlying math, then present a framework that uses that math. Look at the forest and not the trees, as it were.
Feats would be easy to do in a similar fashion. Think stunts from Fate. "Because I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get +2 when I use [pick one stat] to [pick one action] when [describe a limiting circumstance]."