Hi all,
I am trying to convert the 4e system into a dungeon crawler board game engine. I'd like to translate the feel of 4e to a board game as much as possible, knowing that it is not an easy matter.
This requires to simplify all non-combat stuff and make combat faster.
My main concern about combat is to reduce the length of encounters and increase the amount of combats a player can endure before dying or resting. Reducing monster hit points seems to be the solution, but I am quite unsure the way it could affect the balance of the game. Does anybody know if somebody has made an attempt before me?
Thanks in advance.
I am trying to convert the 4e system into a dungeon crawler board game engine. I'd like to translate the feel of 4e to a board game as much as possible, knowing that it is not an easy matter.
This requires to simplify all non-combat stuff and make combat faster.
My main concern about combat is to reduce the length of encounters and increase the amount of combats a player can endure before dying or resting. Reducing monster hit points seems to be the solution, but I am quite unsure the way it could affect the balance of the game. Does anybody know if somebody has made an attempt before me?
Thanks in advance.