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<blockquote data-quote="Rogo77" data-source="post: 8575022" data-attributes="member: 7035345"><p>Thanks for you answer. I contains some interesting points. I guess using only a die for attacking gives a fair possibility of fail, but attack modifiers tend to be high, so hit chances can be controlled. What it worries me is that 4e monsters and players have a lot of hp, so combats have many rounds. Many rounds mean many dice throws, so extreme dice results effects are attenuated in a pool of average results. If I reduce hit points, or increase damage and as a result combat rounds are reduced, extreme dice results will have more weight, and the combat system might become quite unpredictable. I imagine the system is beautifully crafted as it is, and escalate down some stats could ruin the balance.</p><p>I observed that most of dungeon crawler board games have monsters and players with few hp, and low numbers for damage. To convert 4e to this territory seems quite difficult, it would imply a lot of work and I even doubt if it is doable.</p><p>So I will try only to halve monster hps and leave the rest as it is. I will see if combats last less and PCs are able to fight more combats, and specially if balance is preserved (by doubling combat encounters). But I have to see how to manage encounter powers and short/long rests.</p></blockquote><p></p>
[QUOTE="Rogo77, post: 8575022, member: 7035345"] Thanks for you answer. I contains some interesting points. I guess using only a die for attacking gives a fair possibility of fail, but attack modifiers tend to be high, so hit chances can be controlled. What it worries me is that 4e monsters and players have a lot of hp, so combats have many rounds. Many rounds mean many dice throws, so extreme dice results effects are attenuated in a pool of average results. If I reduce hit points, or increase damage and as a result combat rounds are reduced, extreme dice results will have more weight, and the combat system might become quite unpredictable. I imagine the system is beautifully crafted as it is, and escalate down some stats could ruin the balance. I observed that most of dungeon crawler board games have monsters and players with few hp, and low numbers for damage. To convert 4e to this territory seems quite difficult, it would imply a lot of work and I even doubt if it is doable. So I will try only to halve monster hps and leave the rest as it is. I will see if combats last less and PCs are able to fight more combats, and specially if balance is preserved (by doubling combat encounters). But I have to see how to manage encounter powers and short/long rests. [/QUOTE]
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