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<blockquote data-quote="Undrave" data-source="post: 8593448" data-attributes="member: 7015698"><p>Of the latter day classes I think the Warden was INCREDIBLY good and pretty darn cool. It was a living black hole on the battlefield, nothing could escape it. And the Swordmage was fairly popular. I dunno if the expensions in the various power books were on the same level, mind you.</p><p></p><p>I always thought it would be interesting to have a game with a Stamina system, where stamina could be spent on all sorts of things, such as powerful attacks (wether they be mundane OR magical, I'm personally a big fan of caster types expending their own body's energy as they use magic) or expended to buff your defenses. In such a system, I'd see HP as being pretty low, because you could spend your stamina turning hits into misses.</p><p></p><p></p><p></p><p>I've been thinking about it myself, and rather than recrete 4e as it was I would really like to just zero-in on the pure elements of 4e that I really enjoyed, and see about streamlining them mechanically while keeping the rough feel of it. I don't, for exemple, really need my characters to have a boatload of different powers. Just enough for customization, with less levels where you pick stuff, maybe handing out some passive buffs instead to pad out the progression. I'd probably cut class-based utility powers and just have everybody pick Skill Powers instead so there's a smaller pool of those. They also wouldn't be level-gated so it would just be up to preference what you want to pick when.</p><p></p><p>I know I'd lean more into the identity of each power sources, each having it own unique 'Thing', and try to develop a proper Controller basic power to give the role more bite.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8593448, member: 7015698"] Of the latter day classes I think the Warden was INCREDIBLY good and pretty darn cool. It was a living black hole on the battlefield, nothing could escape it. And the Swordmage was fairly popular. I dunno if the expensions in the various power books were on the same level, mind you. I always thought it would be interesting to have a game with a Stamina system, where stamina could be spent on all sorts of things, such as powerful attacks (wether they be mundane OR magical, I'm personally a big fan of caster types expending their own body's energy as they use magic) or expended to buff your defenses. In such a system, I'd see HP as being pretty low, because you could spend your stamina turning hits into misses. I've been thinking about it myself, and rather than recrete 4e as it was I would really like to just zero-in on the pure elements of 4e that I really enjoyed, and see about streamlining them mechanically while keeping the rough feel of it. I don't, for exemple, really need my characters to have a boatload of different powers. Just enough for customization, with less levels where you pick stuff, maybe handing out some passive buffs instead to pad out the progression. I'd probably cut class-based utility powers and just have everybody pick Skill Powers instead so there's a smaller pool of those. They also wouldn't be level-gated so it would just be up to preference what you want to pick when. I know I'd lean more into the identity of each power sources, each having it own unique 'Thing', and try to develop a proper Controller basic power to give the role more bite. [/QUOTE]
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