Mustrum_Ridcully
Legend
One of the important things on skill challenges seem to be that the scenario you use them on must be "open-ended". There is not a single, straight path that leads to success or failure.
A negotation is the prime example. There are countless of ways where such a negotiation can go, and nobody (except maybe Lord Vetinari) knows beforehand how the final agreement is reached (and what it looks like).
A typical chase scene is also a good example. You don't have to know beforehand what the people do to catch their target or how to elude the pursuer.
If you're just looking for the poison needle on the chest, I guess there isn't really room for a skill challenge. If you're trying to climb a specific wall, there is no skill challenge involved.
Each of these skill challenges benefit from some preperation - for a social encounter, you would want the general (initial) goals of the NPCs involved, the likely goals of the PCs, and you might even have some counter-offers and counter-arguments in mind.
In a chase scene, you might want to know the general terrain, and possibly even some interesting locations to give your players some pointers what they could try. You could go without a lot less information, but this means the players will find it harder to find something appropriate to do - or the DM just has to allow anything.
A negotation is the prime example. There are countless of ways where such a negotiation can go, and nobody (except maybe Lord Vetinari) knows beforehand how the final agreement is reached (and what it looks like).
A typical chase scene is also a good example. You don't have to know beforehand what the people do to catch their target or how to elude the pursuer.
If you're just looking for the poison needle on the chest, I guess there isn't really room for a skill challenge. If you're trying to climb a specific wall, there is no skill challenge involved.
Each of these skill challenges benefit from some preperation - for a social encounter, you would want the general (initial) goals of the NPCs involved, the likely goals of the PCs, and you might even have some counter-offers and counter-arguments in mind.
In a chase scene, you might want to know the general terrain, and possibly even some interesting locations to give your players some pointers what they could try. You could go without a lot less information, but this means the players will find it harder to find something appropriate to do - or the DM just has to allow anything.