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4e style crits (sort of)
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<blockquote data-quote="GMforPowergamers" data-source="post: 8743075" data-attributes="member: 67338"><p>So the reason given for monsters to loose crits are 2 fold... 1 average damage DMs not wanting to add a step for damage, and monsters hitting WAY too hard in some cases.</p><p></p><p>My solution to both is to use 4e style base rule: Crits do max weapon die damage</p><p>so an orc that deals 7(1d8+3) today could be written as 7(1d8+3) crit 11 in this system... but the more I thought about it... make it a PC rule and say "Some monsters can crit and it is listed in there stat block) so maybe that orc is still just 7(1d8+3) no crit line... and it is case by case.</p><p></p><p>keep spells, smites, sneak attacks as not maxing... BUT some things/classes have riders... like eldritch blast maybe can crit... and maybe assassin rogues max sneak attack dice on a crit/assassinate</p><p></p><p>now where 4e went wrong all magic weapons added +xdy damage on a crit (in theory great) but I think we should limit that to SOME magic items and features... I also would take the barbarian extra weapon die when crit and make it +1d12 you roll when you crit and later 2d12</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8743075, member: 67338"] So the reason given for monsters to loose crits are 2 fold... 1 average damage DMs not wanting to add a step for damage, and monsters hitting WAY too hard in some cases. My solution to both is to use 4e style base rule: Crits do max weapon die damage so an orc that deals 7(1d8+3) today could be written as 7(1d8+3) crit 11 in this system... but the more I thought about it... make it a PC rule and say "Some monsters can crit and it is listed in there stat block) so maybe that orc is still just 7(1d8+3) no crit line... and it is case by case. keep spells, smites, sneak attacks as not maxing... BUT some things/classes have riders... like eldritch blast maybe can crit... and maybe assassin rogues max sneak attack dice on a crit/assassinate now where 4e went wrong all magic weapons added +xdy damage on a crit (in theory great) but I think we should limit that to SOME magic items and features... I also would take the barbarian extra weapon die when crit and make it +1d12 you roll when you crit and later 2d12 [/QUOTE]
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