erik_the_guy
First Post
I'm in love with the new rules in 4e, which give characters general skills that work in many situations.
In 3e a wizard was nice, unless you ran into creatures with spell resistance, or golems, are demons that resisted almost every element.
Rogues were fun too, unless you were fighting elementals, constructs, undead, or any of the other creatures that were immune to sneak attacks.
Ranger's were like weak fighters that were good against one type of enemy.
Paladins were like weak fighters that were good against evil.
The only classes that I found to be useful in every situation were fighters and clerics.
In 4e everything has changed. Golems are not immune to magic, zombies can be sneak attacked, and rangers deal bonus damage to their quarry, not just goblins or dragons or abberations. No more monsters that make half the party useless, no more fighters doing all the work.
Anyone else love this new take on the rules as much as I do?
In 3e a wizard was nice, unless you ran into creatures with spell resistance, or golems, are demons that resisted almost every element.
Rogues were fun too, unless you were fighting elementals, constructs, undead, or any of the other creatures that were immune to sneak attacks.
Ranger's were like weak fighters that were good against one type of enemy.
Paladins were like weak fighters that were good against evil.
The only classes that I found to be useful in every situation were fighters and clerics.
In 4e everything has changed. Golems are not immune to magic, zombies can be sneak attacked, and rangers deal bonus damage to their quarry, not just goblins or dragons or abberations. No more monsters that make half the party useless, no more fighters doing all the work.
Anyone else love this new take on the rules as much as I do?