4e - Summer's End 18th Level Delve - 2 parties FULL


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...and here it is: Sylas of the twin blades, Elf Tempest Fighter/Pit Fighter 18

[sblock=stats]Sylas of the twin Blades, Elf Fighter/Pit Fighter 18

Str 17 (+5 lvl) >22
Dex 12 (+2 race, +2 lvl) >16
Con 13 (+1 lvl) >14
Int 10 (+1 lvl) >11
Wis 14 (+2 race, +4 lvl) >20
Cha 8 (+1 lvl) >9

Languages: Common, Elven
Alignment: Good

Init: +14
Senses:Perception 26, Insight 24
Speed: 6

AC: 35
For:31
Ref:27
Will:28

HP: 124 Bloodied:62
Surge value: 37
Surges/day: 13


Racial Features:
+2 nature,perception
Elven weapon proficiency
Fey origin
Group awareness
Wild step
Elven accuracy

Class features:
Tempest Tecnique
Combat Challenge
Combat superiority

Paragon Path features:
Armor specialization
Extra damage action
Dirty fighting


Feats (*bonus):
*Two-weapon defense
Elven Precision
Durable
Weapon proficiency(Double sword)
Toughness
Weapon focus (heavy blade)
Nimble blade
___________________
Heavy blade opportunity
Armor Specialization (chainmail)
Power attack
Marked scourge
Ligh blade precision

Basic attack: Melee:Double sword +23 vs AC(+26 with CA), 1d8+17(+5 vs marked target,+2 vs larger target,+4 with

main hand with CA)



Skills (*trained; °armor penalty):
Acrobatics° + 12
Arcana + 9
Athletics*° + 20
Bluff + 8
Diplomacy + 8
Dungeoneering + 14
Endurance*° + 16
Heal* + 19
History + 9
Insight + 14
Intimidate + 8
Nature + 16
Perception + 16
Religion + 9
Stealth° + 12
Streetwise + 8
Thievery° + 12



Powers:
-will:
Dual Strike
Cleave

-encounter:
Elven accuracy
Come and get it(martial, weaon)close burst 3;each enemy you can see must shift 2 and end adjacent to you; attack

all targets adjacent to you, 1w+str
Storm of blows(martial,weapon)1W+Str, shift 1 and repeat angainst different target, shift 1 and repeat again, shift

1; Dex bonus to dmg rolls
Vorpal Tornado (martial,weapon):close burst 1, each enemy 1W+Str, psuh 1 and knock prone
All bets are off(martial, weapon): 2W+Str, secondary attack: 1d6+Str, and target is dazed TENT

-daily:
Rain of steel(martial,stance weapon):minor,personal; any enemy starting turn adjacent to you takes 1W dmg, as long

as you can make OAs
Ticket of Blades(martial, weapon):close burst 1; each enemy you can see, 3W dmg and slowed(save ends)
Unyielding Avalanche(healing,martial,weapon,stance):minor, personal; regenaration=con modifier,+1 AC, +1 to saving

throws; each enemy starting turn adjacent to you takes 1w dmg and is slowed Till the end of its turn

-utility(*encounter, °at-will):
Pass Forward°:move action; choose an enemy adjacent to you; you can move your speed, and as long you remain

adjacent to him, you don't provoke OAs from him for moving.
Settling the Score:immediate reaction, personal; enemy hits you; gain +2 to attack rolls vs triggering enemy till

the end of the encounter
Shooter's nemesis(healing,martial):you are hit by a ranged attack:spend a healing surge and regain hp=2xWisdom mod
Iron Warrior(healing,martial)minor action, spend healing surge and regain additiona hp=2d6+Con mod
Deadly Payback(Martial, weapon, reliable):immediate reaction, personal; when you take dmg from a melee attack, gain

+2 to attack rolls and dmg rolls vs attacker TENT

Item Powers (*encounter):
Rapidstrike Bracers*
Veteran armor
Thornwalker slippers*
Keoghtom's Oinment

Equipment (65,000 gps):
17th-Veteran chainmail +4
18th-Subtle Double Sword +4
19th-Collar of Recovery +4

Rapidstrike Bracers(25,000)
Thornwalker slippers (13,000)
Belt of vigor lvl12 (13,000)
Keoghtom's Ointment (13,000)[/sblock]

[sblock=brief background]Sylas is a tall elf, slender but muscular. He has long, brown hair he keeps untied, and a severe look in his eyes.
He was born in a secluded village, and raised as a warrior. He learned his fighting style from an Eladrin master, a long-time host of his village. Before reaching his full maturity, he saw his village assaulted and burned down by a mysterious army of fiends. He flew to the nearest Human fort with a few refugees from his birthplace, and joined the military force there. He kept his fighting style intact, but not as pure as it originally was: it is now much less elegant, empowered by all kinds of fighting tricks, and much deadlier.
Sylas is almost as quiet as he is fierce in battle; he's not a loner, but certainly not a very sociable individual. His deep scars have been -obviously- burned by an equally deep hatred.[/sblock]
 


If you don't mind, post the updated characters in the Rogues' Gallery (RG) thread.

Some Notes: I will handle initiative. I will roll for all the players, I will make one average initiative roll for the monsters. Everyone who beats the monsters will go first, then the monsters, then everyone goes. The order in which you post is the order in which you act. I will make some ad hoc rulings to make sure this isn't abused (effects which end after your next turn and stuff.)

We will be using invisible castle to roll.
 


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