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D&D Older Editions
4e, The economy fixed??
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<blockquote data-quote="PeelSeel2" data-source="post: 4569509" data-attributes="member: 35016"><p>I know I was really disappointed in how 4e 'fixed' the economy for all levels of D&D. They went to a totally gamist view on it to make it work. It destroyed my perception of a 'Fantasy' economy. I did not like it. Nor did my players. Looking at the Adventurer's Vault, especially alchemical items, it seemed beyond belief the 'prices' of these items, even for a fantasy economy. It was actually maddening to me. The fix they had was balanced unto itself without regard to the perception of how a fantasy economy should operate.</p><p></p><p>Lately I have been reading and playing Moldvay/Cook D&D/LL, and really like the encumbrance rules. It was the idea it is not only the weight of an item, but its bulk and hindrance on movement all wrapped into the encumbrance values of items. A very gamist solution to the problem of carry crap in a game.</p><p></p><p>I have had an epiphany on the new 4e economy. The gp value of items does no represent the true value of the item, rather it is the monetary value, rarity in the market, ease of manufacture, and marketability all wrapped into a value. I have totally changed my perception on what the gp represents in 4e. It is not a monetary value. It is an abstract value of all the above. I am now calling them 'wealth points' instead of gp, and using the system 'as-is'.</p><p></p><p>For me, this change in perception really helped me. I offer it to you if it helps in your perception.</p></blockquote><p></p>
[QUOTE="PeelSeel2, post: 4569509, member: 35016"] I know I was really disappointed in how 4e 'fixed' the economy for all levels of D&D. They went to a totally gamist view on it to make it work. It destroyed my perception of a 'Fantasy' economy. I did not like it. Nor did my players. Looking at the Adventurer's Vault, especially alchemical items, it seemed beyond belief the 'prices' of these items, even for a fantasy economy. It was actually maddening to me. The fix they had was balanced unto itself without regard to the perception of how a fantasy economy should operate. Lately I have been reading and playing Moldvay/Cook D&D/LL, and really like the encumbrance rules. It was the idea it is not only the weight of an item, but its bulk and hindrance on movement all wrapped into the encumbrance values of items. A very gamist solution to the problem of carry crap in a game. I have had an epiphany on the new 4e economy. The gp value of items does no represent the true value of the item, rather it is the monetary value, rarity in the market, ease of manufacture, and marketability all wrapped into a value. I have totally changed my perception on what the gp represents in 4e. It is not a monetary value. It is an abstract value of all the above. I am now calling them 'wealth points' instead of gp, and using the system 'as-is'. For me, this change in perception really helped me. I offer it to you if it helps in your perception. [/QUOTE]
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4e, The economy fixed??
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