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D&D Older Editions
4e, The economy fixed??
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<blockquote data-quote="Melfast" data-source="post: 4570759" data-attributes="member: 17870"><p><strong>The Economy -- Problem for Me is Market for Created Items</strong></p><p></p><p>The pricing in the DND economy does not bother me. Generally, as a DM I control balance through controlling supply rather than price.</p><p></p><p>The problem I am having with the 4e economy is the price to make versus the price to sell. (I'm sorry if I'm going over ground beat to death elsewhere in a thread.)</p><p></p><p>The cost to make a magic item using the enchant item ritual is exactly the same as its market price. So, whether I make it or buy it, it costs the same. I can accept that, except there is no way someone going to make items and sell them for the cost of manufacture.</p><p></p><p>Similarly, a player can make their own mundane weapons and armor, for exactly the cost of buying it. So, if I go buy a forge, tools, etc., I can make my own sword and it will cost me the same as buying it, and I've also paid for all the overhead and equipment to manufacture it.</p><p></p><p>I understand this is for play balance, so PC's don't sit around making money buy through the unheroic practice of being merchants or manufacturers, but it just does not make any sense.</p><p></p><p>How to NPC's do it? Presumably, they have advantages PC's don't that allow them to reduce the cost of production: sunk cost of equipment needed to manufacture items (that anvil has probably been in the family for years), locals-discount supply agreements, longer time available to make items (allowing the work to be done when convenient/down-time), etc. However, it still does not look like it would balance out.</p><p></p><p>I have not been able to mentally build a concept that I can use to justify this to my players.</p><p></p><p>Any ideas (besides just ignore it)?</p><p></p><p> Melfast</p></blockquote><p></p>
[QUOTE="Melfast, post: 4570759, member: 17870"] [b]The Economy -- Problem for Me is Market for Created Items[/b] The pricing in the DND economy does not bother me. Generally, as a DM I control balance through controlling supply rather than price. The problem I am having with the 4e economy is the price to make versus the price to sell. (I'm sorry if I'm going over ground beat to death elsewhere in a thread.) The cost to make a magic item using the enchant item ritual is exactly the same as its market price. So, whether I make it or buy it, it costs the same. I can accept that, except there is no way someone going to make items and sell them for the cost of manufacture. Similarly, a player can make their own mundane weapons and armor, for exactly the cost of buying it. So, if I go buy a forge, tools, etc., I can make my own sword and it will cost me the same as buying it, and I've also paid for all the overhead and equipment to manufacture it. I understand this is for play balance, so PC's don't sit around making money buy through the unheroic practice of being merchants or manufacturers, but it just does not make any sense. How to NPC's do it? Presumably, they have advantages PC's don't that allow them to reduce the cost of production: sunk cost of equipment needed to manufacture items (that anvil has probably been in the family for years), locals-discount supply agreements, longer time available to make items (allowing the work to be done when convenient/down-time), etc. However, it still does not look like it would balance out. I have not been able to mentally build a concept that I can use to justify this to my players. Any ideas (besides just ignore it)? Melfast [/QUOTE]
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