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4e, The economy fixed??
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<blockquote data-quote="Melfast" data-source="post: 4571080" data-attributes="member: 17870"><p>James,</p><p></p><p>Thanks for the reply. </p><p></p><p>The Enchant an Item ritual states that the component cost = price of item, and the PHB also states that the price in the book is the base market price. I did overlook the part on pg 224 in the PHB where it says the price can be 10-40% above the base market price (so I appreciate the reference).</p><p></p><p>Nothing is cheaper than your own labor if you do not have a more productive use for it. So, if an adventurer can take 2 days off of adventuring while his friends are resting or doing research, she can make any weapon and enchant it with an effective labor cost of zero since she does not have to pay anyone for that labor. This is cheaper than the master smith paying an apprentice or journeyman, or doing it himself since the labor has to be added to the cost of components and materials. If I am doing for myself, there is no labor cost to be added in. Hence, the item should cost me less than market price to produce. The 3e economy recognized this through its skill system, and 4e does not (particularly for mundane items and masterwork materials).</p><p></p><p>Yes, some of my players are interested in the economics of item creation. Not all of them -- some have no interest in making stuff as it is not part of the game they enjoy. The ones that like to make magic items or the base items that will be enchanted are interested in the economics and why there is no difference in the market price and the manufacturing price.</p><p></p><p>It is not a huge issue, it is just discordant to their experience in how the world works. (I've had characters elect to invest their treasure with a merchant company to make more money, buy real estate, and such -- no reason characters have to pass up on the opportunity to invest in the game world. These investments have also generated campaign events -- what happened to my ship/cargo/caravan? -- and tied the characters more closely into the campaign since it meant more when the city was threatened since their investments were as at risk as the rest of the people who lived and worked there.)</p><p></p><p>Melfast</p></blockquote><p></p>
[QUOTE="Melfast, post: 4571080, member: 17870"] James, Thanks for the reply. The Enchant an Item ritual states that the component cost = price of item, and the PHB also states that the price in the book is the base market price. I did overlook the part on pg 224 in the PHB where it says the price can be 10-40% above the base market price (so I appreciate the reference). Nothing is cheaper than your own labor if you do not have a more productive use for it. So, if an adventurer can take 2 days off of adventuring while his friends are resting or doing research, she can make any weapon and enchant it with an effective labor cost of zero since she does not have to pay anyone for that labor. This is cheaper than the master smith paying an apprentice or journeyman, or doing it himself since the labor has to be added to the cost of components and materials. If I am doing for myself, there is no labor cost to be added in. Hence, the item should cost me less than market price to produce. The 3e economy recognized this through its skill system, and 4e does not (particularly for mundane items and masterwork materials). Yes, some of my players are interested in the economics of item creation. Not all of them -- some have no interest in making stuff as it is not part of the game they enjoy. The ones that like to make magic items or the base items that will be enchanted are interested in the economics and why there is no difference in the market price and the manufacturing price. It is not a huge issue, it is just discordant to their experience in how the world works. (I've had characters elect to invest their treasure with a merchant company to make more money, buy real estate, and such -- no reason characters have to pass up on the opportunity to invest in the game world. These investments have also generated campaign events -- what happened to my ship/cargo/caravan? -- and tied the characters more closely into the campaign since it meant more when the city was threatened since their investments were as at risk as the rest of the people who lived and worked there.) Melfast [/QUOTE]
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