apoptosis said:I would say that Storytellers probably dont love 4E as we haven't seen any mechanics that really facilitate story or tie characters to a narrative.
The change of power usage really is not helpful or detrimental. I am not familiar enough with the new conflict resolution to make an opinion.
"Storyteller" in the context of Robin Laws is basically a gamer who prefers campaigns where events form a continuous plotline. Like, say, a Paizo/Dungeon adventure path series, culminating in a single foozle to kill. This can be distinguished from a campaign which is basically a set of standalone adventures, or one where the players set the agenda (and which is therefore likely to shift around a lot, depending on who's driving at the moment).
Most CRPGs have a storyline. Even a sandbox-style franchise like The Elder Scrolls has a stronger plot in its most recent incarnation, Oblivion, than it did in Morrowind.
Ooh, another reason why storytellers might like 4E: the toning down of instakills and general lethality. No more having to worry that someone important to the plot will die due to a stray critical hit or disintegrate.