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[4e] The Wolfcrown, Chapter 1
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<blockquote data-quote="Rathan" data-source="post: 5096767" data-attributes="member: 1322"><p>Doren again tries to give Claymore a bit of a piercing with his holy lancing effect of from Blackmoor himself hoping bringing justice to the felled guard lying unconscious on the floor near him. The lawful cleric would avenge the fallen man and lead him to his safety by hopefully taking down the giant warforged machine-man!</p><p></p><p>[sblock=Actions]</p><p>Minor: None</p><p></p><p>Move Action: Shift to C5</p><p></p><p>Standard Action: <span style="color: red">Encounter Level 1: Healing Strike</span></p><p>Encounter ✦ Divine, Healing, Radiant, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 2[W] + Strength modifier radiant damage, and the</p><p>target is marked until the end of your next turn. In</p><p>addition, you or one ally within 5 squares of you can</p><p>spend a healing surge.</p><p><a href="http://invisiblecastle.com/roller/view/2414934/" target="_blank">1d20+4=16 to hit</a> (I have not added flanking or any other mods to this at all) for <a href="http://invisiblecastle.com/roller/view/2414937/" target="_blank">2d8+2=9 damage</a></p><p>(Seeing as we mostly all seem ok.. I'm going let the unconscious guard 2 spend a healing surge this time!)[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5096767, member: 1322"] Doren again tries to give Claymore a bit of a piercing with his holy lancing effect of from Blackmoor himself hoping bringing justice to the felled guard lying unconscious on the floor near him. The lawful cleric would avenge the fallen man and lead him to his safety by hopefully taking down the giant warforged machine-man! [sblock=Actions] Minor: None Move Action: Shift to C5 Standard Action: [color=red]Encounter Level 1: Healing Strike[/color] Encounter ✦ Divine, Healing, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge. [url=http://invisiblecastle.com/roller/view/2414934/]1d20+4=16 to hit[/url] (I have not added flanking or any other mods to this at all) for [url=http://invisiblecastle.com/roller/view/2414937/]2d8+2=9 damage[/url] (Seeing as we mostly all seem ok.. I'm going let the unconscious guard 2 spend a healing surge this time!)[/sblock] [/QUOTE]
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