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[4e] The Wolfcrown, Chapter 1
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<blockquote data-quote="Rathan" data-source="post: 5125817" data-attributes="member: 1322"><p>Doren snarls softly as he hauls back with mace in hand as he drops it to the shoulder of the passing assassin.... hopefully staggering his gate enough for Thorn to hinder him even further</p><p></p><p>[sblock=Opportunity Attack]<a href="http://invisiblecastle.com/roller/view/2448592/" target="_blank">1d20+7=21 to hit</a> for <a href="http://invisiblecastle.com/roller/view/2448597/" target="_blank">1d8+5=10 damage</a>[/sblock]</p><p></p><p>Snarling as the assassin keeps trudging towards his target Doren turns the glow of Blackmoors resolve in his own eyes as he stares the assassin down... slipping past the assassing just enough to avoid a deadly swing by his spear he wiggles his way deftly within melee of the assassin once more and tries to strike him down once more... but before doing so he reaches out to touch m'Lady Springseer once more to aid her with Blackmoor divine glowing energies. </p><p></p><p>[sblock=Actions for Round 4]</p><p></p><p>Move Action: (Moving first in the round) Moving to C9 Next to the chair and the assassin but still withing in burst range to heal Springseer)</p><p></p><p>Minor Action: <span style="color: red">Class Encounter: Healing Word</span> [2 of 2 Used]</p><p>Encounter (Special) ✦ Divine, Healing</p><p>Special: You can use this power twice per encounter, but only</p><p>once per round. At 16th level, you can use this power three</p><p>times per encounter.</p><p>Minor Action Close burst 5</p><p>(10 at 11th level, 15 at 21st level)</p><p>Target: You or one ally</p><p>Effect: The target can spend a healing surge and regain an</p><p>additional 1d6 hit points.</p><p>(Healing Springseer for Healing Surge + 3 (Healers Lore) + <a href="http://invisiblecastle.com/roller/view/2448600/" target="_blank">1d6=6</a>)</p><p></p><p>Standard Action: <span style="color: green">Bonus At-Will Power: Righteous Brand</span></p><p>At-Will ✦ Divine,Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier damage, and one ally within</p><p>5 squares of you gains a power bonus to melee attack rolls</p><p>against the target equal to your Strength modifier until the</p><p>end of your next turn.</p><p><a href="http://invisiblecastle.com/roller/view/2448602/" target="_blank">1d20+7=13 to hit Assassin</a> for <a href="http://invisiblecastle.com/roller/view/2448606/" target="_blank">1d8+5=8 damage</a> (Flanking or any other bonus has not been added to this roll to hit the assassin... that said it's still probably a miss heh)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5125817, member: 1322"] Doren snarls softly as he hauls back with mace in hand as he drops it to the shoulder of the passing assassin.... hopefully staggering his gate enough for Thorn to hinder him even further [sblock=Opportunity Attack][url=http://invisiblecastle.com/roller/view/2448592/]1d20+7=21 to hit[/url] for [url=http://invisiblecastle.com/roller/view/2448597/]1d8+5=10 damage[/url][/sblock] Snarling as the assassin keeps trudging towards his target Doren turns the glow of Blackmoors resolve in his own eyes as he stares the assassin down... slipping past the assassing just enough to avoid a deadly swing by his spear he wiggles his way deftly within melee of the assassin once more and tries to strike him down once more... but before doing so he reaches out to touch m'Lady Springseer once more to aid her with Blackmoor divine glowing energies. [sblock=Actions for Round 4] Move Action: (Moving first in the round) Moving to C9 Next to the chair and the assassin but still withing in burst range to heal Springseer) Minor Action: [color=red]Class Encounter: Healing Word[/color] [2 of 2 Used] Encounter (Special) ✦ Divine, Healing Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 hit points. (Healing Springseer for Healing Surge + 3 (Healers Lore) + [url=http://invisiblecastle.com/roller/view/2448600/]1d6=6[/url]) Standard Action: [color=green]Bonus At-Will Power: Righteous Brand[/color] At-Will ✦ Divine,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your Strength modifier until the end of your next turn. [url=http://invisiblecastle.com/roller/view/2448602/]1d20+7=13 to hit Assassin[/url] for [url=http://invisiblecastle.com/roller/view/2448606/]1d8+5=8 damage[/url] (Flanking or any other bonus has not been added to this roll to hit the assassin... that said it's still probably a miss heh) [/sblock] [/QUOTE]
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