Irda Ranger
First Post
What he said. Trying to engineer a "sense of wonder" with new monster abilities and fluff is a "one shot" sense of wonder. Once you know Hobgoblins breed big nasties, the SOW on that angle is gone.an_idol_mind said:Changing the way a monster is presented can things mysterious for so long. As people gain experience with the system, they'll figure out the way monsters work. It's up to adventures, not rulebooks, to provide a sense of wonder by using the creatures presented in a new, unique, and interesting way.
It's the adventure, and the GM, that brings the SOW. It's not something that can be found in the core rules. There are plenty of other threads in General and elsewhere that discuss how to do this.