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4e Themes - need an update?
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<blockquote data-quote="nayrelgof" data-source="post: 5720172" data-attributes="member: 6669622"><p>There are a couple themes that don't seem very compelling mechanically, and an update could help that.</p><p></p><p>Gunsmith: Great flavor, but I'm not convinced on the encounter power. I am hard pressed to find wotc support for dual-wielding ranged weapons, so one weapon seems better than two, and this feat isn't sufficient to balance that out. If I was playing a gunsmith, I'd focus my resources on one awesome gun rather than two less-awesome guns. Let me know if there's a dual-wield build I'm missing.</p><p></p><p>Martial Scientist: Again, great flavor, and the power's better on this one, but I'm not convinced it's up to some of the others, especially since I feel DMs should allow players to be creative anyway. This does allow the free shift 2 and weapon draws, so it's reasonably useful.</p><p></p><p>Skyseer: Look Skyward adds more complexity than it's worth, IMO, but Skyseer Vision is plenty good enough to compensate.</p><p></p><p>The other themes are good enough as is, especially since they all tie into the story. That said, I'm all for giving my players as much incentive as possible to invest in their themes, even if it risks unbalancing the math.</p></blockquote><p></p>
[QUOTE="nayrelgof, post: 5720172, member: 6669622"] There are a couple themes that don't seem very compelling mechanically, and an update could help that. Gunsmith: Great flavor, but I'm not convinced on the encounter power. I am hard pressed to find wotc support for dual-wielding ranged weapons, so one weapon seems better than two, and this feat isn't sufficient to balance that out. If I was playing a gunsmith, I'd focus my resources on one awesome gun rather than two less-awesome guns. Let me know if there's a dual-wield build I'm missing. Martial Scientist: Again, great flavor, and the power's better on this one, but I'm not convinced it's up to some of the others, especially since I feel DMs should allow players to be creative anyway. This does allow the free shift 2 and weapon draws, so it's reasonably useful. Skyseer: Look Skyward adds more complexity than it's worth, IMO, but Skyseer Vision is plenty good enough to compensate. The other themes are good enough as is, especially since they all tie into the story. That said, I'm all for giving my players as much incentive as possible to invest in their themes, even if it risks unbalancing the math. [/QUOTE]
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