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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5129010" data-attributes="member: 710"><p>One way to do this without any big houserules is just to handle larger areas with multiple opponents as one encounter where the opponents arrive in waves, or the players reach them dunring their exploration. Just don't allow a short rest in this time, and the players will still feel challenged, as their healing resources and offensive resources grow thinner. The time between the individual "sub"encounters could still be filled with exploration or roleplaying. </p><p>Works probably best in dungeons. </p><p></p><p></p><p>S&Sy they should be. Cool - depends on your definition of cool. I think conjuring Phantom Steeds to fly around (even though that's higher level) can be cool. Knock is still pretty unexciting, regardless of how useful it could be.</p><p></p><p></p><p>It is pretty easy. The DMG contains the guidelines - benchmark attack/defense values, and damage values. </p><p></p><p>But notice that "stock monsters" is all relative - "stock monsters" in D&D 4 are not "generic Kobold Level 1" but consist of 4-<em>n</em> monsters of that race, with various abilities. The "stock" part for monsters like Orcs or Kobolds is just typically a common thematic ability. (Kobolds are renown and hated for their "shifty" ability).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5129010, member: 710"] One way to do this without any big houserules is just to handle larger areas with multiple opponents as one encounter where the opponents arrive in waves, or the players reach them dunring their exploration. Just don't allow a short rest in this time, and the players will still feel challenged, as their healing resources and offensive resources grow thinner. The time between the individual "sub"encounters could still be filled with exploration or roleplaying. Works probably best in dungeons. S&Sy they should be. Cool - depends on your definition of cool. I think conjuring Phantom Steeds to fly around (even though that's higher level) can be cool. Knock is still pretty unexciting, regardless of how useful it could be. It is pretty easy. The DMG contains the guidelines - benchmark attack/defense values, and damage values. But notice that "stock monsters" is all relative - "stock monsters" in D&D 4 are not "generic Kobold Level 1" but consist of 4-[I]n[/I] monsters of that race, with various abilities. The "stock" part for monsters like Orcs or Kobolds is just typically a common thematic ability. (Kobolds are renown and hated for their "shifty" ability). [/QUOTE]
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