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<blockquote data-quote="LostSoul" data-source="post: 5129046" data-attributes="member: 386"><p>Not very. You don't get much in the way of summoning/controlling monsters, it's hard to spy on people, you can't hypnotize them or bind them to your will... smoking the black lotus doesn't help, making blood sacrifices to alien gods won't either.</p><p></p><p>Luckily you have me around.</p><p></p><p>I made up two new rituals. The first is called Blood Sacrifice.</p><p></p><p>Level: 1 Component Cost: varies</p><p>Category: Creation Market Price: 50 gp</p><p>Time: 1 hour Key Skill: varies</p><p>Duration: varies</p><p></p><p>You prepare a creature for sacrifice. Select one of the following:</p><p></p><p>Enhance Ritual (Arcana, Nature, Religion): You add the level of the victim as a bonus to any checks you make while performing a ritual, and to your own when determining what rituals you may cast. The component cost is 1/2 of the ritual you intend to cast.</p><p></p><p>Render Components (Arcana, Religion): blah blah blah fluff text; the gp value is equal to 1/5th of a random monetary treasure parcel of the victim's level (x2 for elites, x5 for solos). Component cost: 100 gp. Focus cost: 100 gp. Optional Focus: A rune-carved golden knife (250 gp) adds a +2 bonus to your check.</p><p></p><p>Release Necrotic Energy (Religion): kill the creature, focus the necrotic energy, it lasts for 8 hours. The necrotic energy is the same level as the victim. This aids in raising undead.</p><p></p><p>The DC of the check you must make is Moderate of the victim's level; failure means that you gain nothing from your actions.</p><p></p><p>Optional Focus: You gain a +2 bonus to your check if you use a specially prepared altar.</p><p></p><p></p><p>Here's the other one:</p><p></p><p>Raise Undead</p><p></p><p>Level: varies Component Cost: varies</p><p>Category: Creation Market Price: varies</p><p>Time: 8 hours Key Skill: Religion</p><p>Duration: permanent</p><p></p><p>You use this ritual to create an undead creature. Each specific type of undead requires a different ritual; each ritual has its own level. The level of the ritual is 4 levels higher than the undead that is being created. Component cost and market price are standard for that level.</p><p></p><p>At the end of the ritual, make a Religion check. The DC is Hard, set by the ritual's level. If the check succeeds, the undead obeys your commands (though more intelligent undead will resent such control). If the check fails, the undead rises free-willed with its own agenda.</p><p></p><p>Requirements: This ritual requires a source of necrotic energy, of a level at least equal to the undead being raised.</p><p></p><p></p><p>The "Raise Undead" ritual can be used for any other summoning/binding ritual, and you'd need to get different rituals for "Summon Succubus", "Summon Spined Devil", "Raise Skeleton", "Raise Zombie", etc. </p><p></p><p>For the Black Lotus, take the poison in the DMG, reduce its cost to something reasonable (100 gp or so), and add on a +2 bonus to ritual checks.</p><p></p><p>For hypnotizing someone, make a ritual that requires a captive subject and then allows you to run a skill challenge to hypnotize them. Skill challenges can be tricky to run but in this situation they work well. Just make sure the player says exactly what he's doing, and when you call for checks make them matter. Use the level of the captive to set the DCs, not the level of the PC.</p><p></p><p>If you run it well, what the PC says (ie. what the player says) will set the conditions and limitations of the hypnotism.</p><p></p><p>For spying on someone, maybe extend the length of the scry rituals; maybe check out the one from Open Grave that allows you to focus and see through a specially-prepared undead creature's eyes. Expand that to allow a sorcerer to see through the eyes of their thralls.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5129046, member: 386"] Not very. You don't get much in the way of summoning/controlling monsters, it's hard to spy on people, you can't hypnotize them or bind them to your will... smoking the black lotus doesn't help, making blood sacrifices to alien gods won't either. Luckily you have me around. I made up two new rituals. The first is called Blood Sacrifice. Level: 1 Component Cost: varies Category: Creation Market Price: 50 gp Time: 1 hour Key Skill: varies Duration: varies You prepare a creature for sacrifice. Select one of the following: Enhance Ritual (Arcana, Nature, Religion): You add the level of the victim as a bonus to any checks you make while performing a ritual, and to your own when determining what rituals you may cast. The component cost is 1/2 of the ritual you intend to cast. Render Components (Arcana, Religion): blah blah blah fluff text; the gp value is equal to 1/5th of a random monetary treasure parcel of the victim's level (x2 for elites, x5 for solos). Component cost: 100 gp. Focus cost: 100 gp. Optional Focus: A rune-carved golden knife (250 gp) adds a +2 bonus to your check. Release Necrotic Energy (Religion): kill the creature, focus the necrotic energy, it lasts for 8 hours. The necrotic energy is the same level as the victim. This aids in raising undead. The DC of the check you must make is Moderate of the victim's level; failure means that you gain nothing from your actions. Optional Focus: You gain a +2 bonus to your check if you use a specially prepared altar. Here's the other one: Raise Undead Level: varies Component Cost: varies Category: Creation Market Price: varies Time: 8 hours Key Skill: Religion Duration: permanent You use this ritual to create an undead creature. Each specific type of undead requires a different ritual; each ritual has its own level. The level of the ritual is 4 levels higher than the undead that is being created. Component cost and market price are standard for that level. At the end of the ritual, make a Religion check. The DC is Hard, set by the ritual's level. If the check succeeds, the undead obeys your commands (though more intelligent undead will resent such control). If the check fails, the undead rises free-willed with its own agenda. Requirements: This ritual requires a source of necrotic energy, of a level at least equal to the undead being raised. The "Raise Undead" ritual can be used for any other summoning/binding ritual, and you'd need to get different rituals for "Summon Succubus", "Summon Spined Devil", "Raise Skeleton", "Raise Zombie", etc. For the Black Lotus, take the poison in the DMG, reduce its cost to something reasonable (100 gp or so), and add on a +2 bonus to ritual checks. For hypnotizing someone, make a ritual that requires a captive subject and then allows you to run a skill challenge to hypnotize them. Skill challenges can be tricky to run but in this situation they work well. Just make sure the player says exactly what he's doing, and when you call for checks make them matter. Use the level of the captive to set the DCs, not the level of the PC. If you run it well, what the PC says (ie. what the player says) will set the conditions and limitations of the hypnotism. For spying on someone, maybe extend the length of the scry rituals; maybe check out the one from Open Grave that allows you to focus and see through a specially-prepared undead creature's eyes. Expand that to allow a sorcerer to see through the eyes of their thralls. [/QUOTE]
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