Glyfair
Explorer
This post is too long, so I'm ceasing to update the main post. Search through this thread for quotes, or even better, visit the blogs page!
WotC has set up a number of blogs for WotC employees to discuss there GenCon thoughts (a lot of them don't have any
).
James Wyatt's has a lot of hints.
A few that stood out to me:
WotC has set up a number of blogs for WotC employees to discuss there GenCon thoughts (a lot of them don't have any

James Wyatt's has a lot of hints.
A few that stood out to me:
James Wyatt's blog said:And it is a rise, let me tell you. I'm so excited about Fourth Edition I can barely contain myself. Running the Delve in our booth yesterday was awkward—I saw so many of the things I have grown to dislike about 3E come into play. Oh, the poor rogue's useless against all these plants and elementals. Oh, the poor dwarf didn't confirm his crit. Oh, look at all the people forgetting about attacks of opportunity (especially at reach) and getting pummeled as a result. I can't say too much about it, but you can be sure it's not just grapple that got an overhaul.
James Wyatt's blog said:I'm playing a paladin in Andy Collins' monthly game. I love paladins—I seem to keep writing about them in my fiction. (Check out "Blade of the Flame" in the Tales of the Last War anthology for a concise example, or read my other novels!) But I've never liked playing a paladin. At one point during the design of this game, I made a paladin for a game where we were testing out Dungeon Tiles, and it made me so sad. I could smite evil once. Then I was done—down to swinging my sword once per round. I wasn't sad when I died. I love my new paladin.
James Wyatt's blog said:3e got a lot of things right, but anyone who has played it for a time knows that it gets things wrong. There are also legacy issues with the game that have persisted unquestioned for years. 4e is all about taking the things that work in D&D, keeping them in the game, and fixing everything else.
James Wyatt's blog said:(By the way, if you are at GenCon, the staff is wearing buttons that say "Ask Me About 4th Edition D&D" for a reason. We don't just dig buttons, we want you to ask questions. At this stage, the ball is in your court. What do you guys want to know? We can't necessarily answer every question, but we'll do what we can.
Mike Mearls' blog said:3e got a lot of things right, but anyone who has played it for a time knows that it gets things wrong. There are also legacy issues with the game that have persisted unquestioned for years. 4e is all about taking the things that work in D&D, keeping them in the game, and fixing everything else.
Mike Mearls' blog said:(By the way, if you are at GenCon, the staff is wearing buttons that say "Ask Me About 4th Edition D&D" for a reason. We don't just dig buttons, we want you to ask questions. At this stage, the ball is in your court. What do you guys want to know? We can't necessarily answer every question, but we'll do what we can.
Mike Mearls' blog said:Design game elements for their intended use. Secondary uses are nice, but not a goal. Basically, when we build a monster we intend you to use it as a monster. If we build a feat, it's meant as a feat, not a monster special attack. If we also want to make it a playable character race, we'll design a separate racial write up for it. We won't try to shoehorn a monster stat block into becoming a PC stat block. The designs must inform each other, but we're better off building two separate game elements rather than one that tries to multiclass.
As an example, the a theoretical minotaur PC race write up draws on and evokes the feel of the minotaur monster, but it doesn't simply copy over the rules.
BTW, who knew that so many people disliked Vancian spellcasting? The entire audience in yesterday's seminar cheered and clapped when we told them it was (mostly) gone.
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