Infiniti2000
First Post
The dreaded Swamps of Hazzard are easily navigable with the right tool.(IE the swamps of Hazzard might be level 7...)

The dreaded Swamps of Hazzard are easily navigable with the right tool.(IE the swamps of Hazzard might be level 7...)

The dreaded Swamps of Hazzard are easily navigable with the right tool.![]()
The dreaded Swamps of Hazzard are easily navigable with the right tool.![]()
I made random encounter tables for various terrains (plains, forest, hills, mountains, moor, swamp, desert, coast, dungeon) - basically just a list of monster names - and I've written up a few pre-built encounters by level. I started a thread on it a week or so back but haven't built any more encounters.
My system for random encounters is: roll 1d6 once per 4 hours outdoors, on a 1 there is an encounter. If there is activity in that hex (from a nearby lair) then there's a 50% chance it will be with those creatures; otherwise, roll on the random table.
I can't remember exactly how it works in dungeons.
It's epic, generally speaking.Don't tease your players with that at level 7, thats an EPIC item.

It's epic, generally speaking.
Heh, get it?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.