How do you think leveling will affect gameplay?
How a 3rd level encounter will be different from a 9th level encounter gameplay wise? If everything is scaling in a linear way, the goal design is "the sweet spot" and monster roles such as minion, elite or brute can be modelled to fit encounters for every level how will the combat experience be different from one level to the next?
How a 3rd level encounter will be different from a 9th level encounter gameplay wise? If everything is scaling in a linear way, the goal design is "the sweet spot" and monster roles such as minion, elite or brute can be modelled to fit encounters for every level how will the combat experience be different from one level to the next?