Jack99 said:I find it interesting that you speak about changes in combat gameplay from level to level, and give an example with a 6 level difference. Care to show me an example where gameplay radically changes from 1 level to the next?
There are dead levels in 3e. But everything (multiclassing is a good example) is build around levels. 4ed introduces and builds on new rules such as tiers and power choices so keep leveling as it is makes no sense. Furthermore, it makes even less sense speaking on terms of dead levels in 4ed.
Jack99 said:Also, you state that 4e's powers will not be tied to class level, where do you see that? From what I read, there has been some musings that feats will be tied to tiers, although at this point it is merely just that, based on the 4 feats we have seen (toughness, GWA, etc).
I did not say that powers will not be tied to class levels. What I said is that it makes no sense that they are tied to class levels which seem to be a mechanism that just keeps track of garbage. Why not just tie powers to experience points directly and furthermore to campaign progress in a way that seems natural to pass from one tier to the next?