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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e's Inorganic Loot System: Yay or Nay?
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<blockquote data-quote="bardolph" data-source="post: 4368612" data-attributes="member: 2304"><p>The parcel system also assumes that the party is facing encounters that are appropriate to the party's level. If the party is playing at under its own level, then scale the treasure down appropriately.</p><p></p><p></p><p>Shrodinger's Treasure has been and will always be a problem in any RPG where gaining loot is a major part of the game. The parcel system neither helps nor hinders this.</p><p></p><p>What makes the Parcel system work is one simple fact: <em>the DM still has to determine which parcels go where.</em> This one fact alone refutes the entire notion that parcels somehow break "verisimilitude." If your parcels don't make sense, <em>move them.</em></p><p></p><p>Bottom line is, the parcel system is a GUIDE, not a RULE. Do you want balanced treasure that's in line with level expectations? The parcel system solves this problem neatly and elegantly. Do you want to assign your own treasure? Then by all means, do it.</p><p></p><p>I don't see a problem here.</p><p></p><p>I have never, ever seen a random "treasure type" table produce better results than the parcel system.</p></blockquote><p></p>
[QUOTE="bardolph, post: 4368612, member: 2304"] The parcel system also assumes that the party is facing encounters that are appropriate to the party's level. If the party is playing at under its own level, then scale the treasure down appropriately. Shrodinger's Treasure has been and will always be a problem in any RPG where gaining loot is a major part of the game. The parcel system neither helps nor hinders this. What makes the Parcel system work is one simple fact: [i]the DM still has to determine which parcels go where.[/i] This one fact alone refutes the entire notion that parcels somehow break "verisimilitude." If your parcels don't make sense, [i]move them.[/i] Bottom line is, the parcel system is a GUIDE, not a RULE. Do you want balanced treasure that's in line with level expectations? The parcel system solves this problem neatly and elegantly. Do you want to assign your own treasure? Then by all means, do it. I don't see a problem here. I have never, ever seen a random "treasure type" table produce better results than the parcel system. [/QUOTE]
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4e's Inorganic Loot System: Yay or Nay?
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