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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e's Inorganic Loot System: Yay or Nay?
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<blockquote data-quote="Telémakhos" data-source="post: 4368823" data-attributes="member: 50276"><p>This is an observation rather than useful to anyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> My D&D groups going back to late 2e (prior to this the games I played in had more magic), that I have enjoyed have all been quite low magic. I even ran a Forgotten Realms game that was pretty low-magic (obviously it stopped being the Forgotten Realms for everyone but our gaming table at that point) and we have very exciting fights (most of the time) that have great excitement and balanced challenges that usually push us to our limits.</p><p> </p><p>Magic items are truly rare and treasured items, even a +1 dagger is going to be appreciated if it no longer leaves us in awe when we are 8th and 9th level and have at least one cool per character (but again, at a different scale like a +2 flail with a bonus vs. undead, that is an amazing weapon in my group).</p><p> </p><p>I guess my story is tied to the fact that I really like much of 4e for the streamlining but really bristle at some of the meta-game features (the MMO terminology resulted in my hating the new edition until I made some characters super quickly and spent my time with powers, etc.). So, I won't use parcels if I run 4e and minions will have 1 hp per level rather than 1 hp, etc. and the group will have fun and not feel cheated by the derth of magic, etc. Wish me luck for this weekend's playtesting (I am not the main DM who has been running in the same game world for 20 years).</p><p> </p><p>I will make sure to post how things go and good luck to those that love, hate and are neutral toward parcels, assuming you have fun playing the game, we are all correct in our use of the rule books. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Telémakhos, post: 4368823, member: 50276"] This is an observation rather than useful to anyone. ;) My D&D groups going back to late 2e (prior to this the games I played in had more magic), that I have enjoyed have all been quite low magic. I even ran a Forgotten Realms game that was pretty low-magic (obviously it stopped being the Forgotten Realms for everyone but our gaming table at that point) and we have very exciting fights (most of the time) that have great excitement and balanced challenges that usually push us to our limits. Magic items are truly rare and treasured items, even a +1 dagger is going to be appreciated if it no longer leaves us in awe when we are 8th and 9th level and have at least one cool per character (but again, at a different scale like a +2 flail with a bonus vs. undead, that is an amazing weapon in my group). I guess my story is tied to the fact that I really like much of 4e for the streamlining but really bristle at some of the meta-game features (the MMO terminology resulted in my hating the new edition until I made some characters super quickly and spent my time with powers, etc.). So, I won't use parcels if I run 4e and minions will have 1 hp per level rather than 1 hp, etc. and the group will have fun and not feel cheated by the derth of magic, etc. Wish me luck for this weekend's playtesting (I am not the main DM who has been running in the same game world for 20 years). I will make sure to post how things go and good luck to those that love, hate and are neutral toward parcels, assuming you have fun playing the game, we are all correct in our use of the rule books. ;) [/QUOTE]
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General Tabletop Discussion
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4e's Inorganic Loot System: Yay or Nay?
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