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General Tabletop Discussion
D&D Older Editions
4e's Inorganic Loot System: Yay or Nay?
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<blockquote data-quote="Arbitrary" data-source="post: 4371536" data-attributes="member: 66185"><p>I think you guys are really thinking too hard about this.</p><p></p><p>Monsters are (supposed to be) tuned as appropriate for their level. If you give a monster a magic weapon it makes it more challenging but that isn't reflected in its exp value. If you raise the exp value than you really should just use a higher level monster that has more hit points and higher defenses. </p><p></p><p>The magic threshold just allows items to be included that don't make encounters more difficult than their numbers represent. It serves as a little warning that the +2 or +3 hard encounter is even yet harder because extra bonuses are being stacked on top of already (supposedly) balanced encounters.</p><p></p><p>Personally I don't add any bonus for magic but enemies totally use the item's powers.</p></blockquote><p></p>
[QUOTE="Arbitrary, post: 4371536, member: 66185"] I think you guys are really thinking too hard about this. Monsters are (supposed to be) tuned as appropriate for their level. If you give a monster a magic weapon it makes it more challenging but that isn't reflected in its exp value. If you raise the exp value than you really should just use a higher level monster that has more hit points and higher defenses. The magic threshold just allows items to be included that don't make encounters more difficult than their numbers represent. It serves as a little warning that the +2 or +3 hard encounter is even yet harder because extra bonuses are being stacked on top of already (supposedly) balanced encounters. Personally I don't add any bonus for magic but enemies totally use the item's powers. [/QUOTE]
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4e's Inorganic Loot System: Yay or Nay?
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