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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E's "Proud Nails"
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<blockquote data-quote="wedgeski" data-source="post: 5862074" data-attributes="member: 16212"><p>I have a couple, but again, what some see as flaws in the system, I see as strengths. Anyway:</p><p></p><p>- Milestones. A valiant attempt to encourage continuous play without resting, but not interesting enough given their effect on magic item use. All-but gone from my game already.</p><p></p><p>- Feats. Too many; way, way too many. Feat choice when building a new character is insane. I'm not against feats as a concept, though.</p><p></p><p>- I also agree that Skill Challenges aren't idiot proof, but after four years, the concept of a self-contained, collective challenge with multiple players and branching options is now well and truly entrenched in my brain. For that reason I have to say they were an excellent addition to the game.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5862074, member: 16212"] I have a couple, but again, what some see as flaws in the system, I see as strengths. Anyway: - Milestones. A valiant attempt to encourage continuous play without resting, but not interesting enough given their effect on magic item use. All-but gone from my game already. - Feats. Too many; way, way too many. Feat choice when building a new character is insane. I'm not against feats as a concept, though. - I also agree that Skill Challenges aren't idiot proof, but after four years, the concept of a self-contained, collective challenge with multiple players and branching options is now well and truly entrenched in my brain. For that reason I have to say they were an excellent addition to the game. [/QUOTE]
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