FireLance
Legend
Remember the "Proud Nails" Design and Development article that came out towards the end of 3e?
In woodworking, a "proud nail" is a nail "that isn't quite far enough into the wood. It's sticking out just a little bit - just enough to tick you off".
Applying the concept to D&D rules, proud nails are "rules that are just a little bit off ... They won't mess up your game on a week-by-week basis, but you sure notice them when they rear their ugly heads".
I was reminded of the article in another thread, when discussing how the same monster could have different game statistics when encountered at different levels (e.g. the same ogre could be a solo for a level 1 party, an elite for a level 4 party, a standard monster for a level 8 party and a minion for a level 12 party). That's one "proud nail" for me.
Remember, though - a "proud nail" isn't something that bugs you every time you sit down and play, or a fundamental disagreement that you have with the game rules. It should be something that only bugs you occasionally.
With that definition firmly in mind, what are some of the "proud nails" you've encountered in 4e which you hope 5e will fix?
In woodworking, a "proud nail" is a nail "that isn't quite far enough into the wood. It's sticking out just a little bit - just enough to tick you off".
Applying the concept to D&D rules, proud nails are "rules that are just a little bit off ... They won't mess up your game on a week-by-week basis, but you sure notice them when they rear their ugly heads".
I was reminded of the article in another thread, when discussing how the same monster could have different game statistics when encountered at different levels (e.g. the same ogre could be a solo for a level 1 party, an elite for a level 4 party, a standard monster for a level 8 party and a minion for a level 12 party). That's one "proud nail" for me.
Remember, though - a "proud nail" isn't something that bugs you every time you sit down and play, or a fundamental disagreement that you have with the game rules. It should be something that only bugs you occasionally.
With that definition firmly in mind, what are some of the "proud nails" you've encountered in 4e which you hope 5e will fix?