Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E's "Proud Nails"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rune" data-source="post: 5862421" data-attributes="member: 67"><p>The problem with giving out twice as many action points (minus 1, in the case of this suggestion) in a party full of paragon-tier warlords, is that every time someone uses an action point, all of the other warlords give him bonuses <em>that all stack!</em>. In addition, at paragon, everyone gets their own bonuses for using action points, as well!</p><p></p><p>This typically meant (in my game), that they would pick the two or three enemies most likely to have interesting abilities and make sure they never got a first turn.</p><p></p><p>Just adding more monsters would have increased the difficulty, but I would have had to decrease the XP awards, if I wanted to keep them from skyrocketing through the levels (and this group would have rebelled, if I had dropped the XP awards).</p><p></p><p>All that said, I do like what milestones were meant to accomplish--I just think the bookkeeping made it tedious (especially if the party does not take an extended rest in between sessions).</p><p></p><p>One thing that might work to help extend the adventuring day without making all of the encounters so easy to walk through would be to have the action point recharge whenever the PC misses two attacks in a row (but still only allow one action point to be used per encounter, of course). This would help mitigate the grind-factor of low dice rolls <em>and</em> provide long-term endurance to the party, without over-powering classes (the warlord) that reward action-point usage.</p><p></p><p>And, it's easy to track. It might <em>seem</em> like more to keep up with in the midst of combat, but I suspect that <em>every</em> player remembers when they miss two in a row.</p></blockquote><p></p>
[QUOTE="Rune, post: 5862421, member: 67"] The problem with giving out twice as many action points (minus 1, in the case of this suggestion) in a party full of paragon-tier warlords, is that every time someone uses an action point, all of the other warlords give him bonuses [i]that all stack![/i]. In addition, at paragon, everyone gets their own bonuses for using action points, as well! This typically meant (in my game), that they would pick the two or three enemies most likely to have interesting abilities and make sure they never got a first turn. Just adding more monsters would have increased the difficulty, but I would have had to decrease the XP awards, if I wanted to keep them from skyrocketing through the levels (and this group would have rebelled, if I had dropped the XP awards). All that said, I do like what milestones were meant to accomplish--I just think the bookkeeping made it tedious (especially if the party does not take an extended rest in between sessions). One thing that might work to help extend the adventuring day without making all of the encounters so easy to walk through would be to have the action point recharge whenever the PC misses two attacks in a row (but still only allow one action point to be used per encounter, of course). This would help mitigate the grind-factor of low dice rolls [i]and[/i] provide long-term endurance to the party, without over-powering classes (the warlord) that reward action-point usage. And, it's easy to track. It might [i]seem[/i] like more to keep up with in the midst of combat, but I suspect that [i]every[/i] player remembers when they miss two in a row. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E's "Proud Nails"
Top