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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E's "Proud Nails"
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<blockquote data-quote="pemerton" data-source="post: 5862913" data-attributes="member: 42582"><p>I don't have anything to add to your comments on milestones - other than to say thanks, that did clarify your first point for me - so will say something about participation in skill challenges instead!</p><p></p><p>I think the advice on running skill challenges is not very good. (It's not a proud nail. It's just not very good. Maybe it's part of what makes the skill challenge system as a whole a proud nail.) It's advice on participation is particularly poor. The game has always forced full participation in combat (or near enough to it), because everyone gets attacked. Full participation in a skill challenge can (in my view) only work on a similar principle - every player has to have a reason to have his/her PC participate. That reason can be metagame (if I don't fight in the combat, I won't get XP; if I don't take part in the skill challenge, I won't get milestone rewards) or ingame (if I don't fight in the combat, I'll die; if I don't try and talk politely to these people, they'll think I'm an idiot). But it has to be there.</p><p></p><p>Among other things, good advice would talk about how to frame scenes so that every player has a stake, and hence a reason to get his/her PC involved. (This also solves the "only the face guy does the talking" problem in a very organic way.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5862913, member: 42582"] I don't have anything to add to your comments on milestones - other than to say thanks, that did clarify your first point for me - so will say something about participation in skill challenges instead! I think the advice on running skill challenges is not very good. (It's not a proud nail. It's just not very good. Maybe it's part of what makes the skill challenge system as a whole a proud nail.) It's advice on participation is particularly poor. The game has always forced full participation in combat (or near enough to it), because everyone gets attacked. Full participation in a skill challenge can (in my view) only work on a similar principle - every player has to have a reason to have his/her PC participate. That reason can be metagame (if I don't fight in the combat, I won't get XP; if I don't take part in the skill challenge, I won't get milestone rewards) or ingame (if I don't fight in the combat, I'll die; if I don't try and talk politely to these people, they'll think I'm an idiot). But it has to be there. Among other things, good advice would talk about how to frame scenes so that every player has a stake, and hence a reason to get his/her PC involved. (This also solves the "only the face guy does the talking" problem in a very organic way.) [/QUOTE]
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