Khuxan said:
Ok. I'd never heard of a cloud of blood-sucking vapour, but my point still stands: It's not fair to use a creature that should be immune to all damage as an example of something that should be immune to sneak attack damage.
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There IS such a beastie in 2nd ed! Crimson Death and Vampiric Mist, page 253/254 of the montser Manual (the latte rhardbackk book not the earlier compendium folder)
On other folk's points:
I find the tendency to have "Earth-like shades of grey morality", very bad. It's fine when it's applied to a *specfic* millieu, but too often it's just an excuse for
ammorality, not actually actual good reasons, ie, Dark Sun, Thieves World, Cona's Hyboria, Modern d20 are fine for such things, but, it's nice ot have some sense of morality as a serious issue when you're going around slaughtering things...hm?
Give you an instance:
some years ago, Dark Sun campaign, gladiator character, PC of a pal, was a total evil psycho, he slaughtered everyone in an inn to get
one NPC; poisoned it, set fire to it and hacke dup the survivors...I kept dropping hints of where that would end...but he was revelling in being a one man slaughter house...killing anything in his way...which made everyone hate/fear/run/attack him. Now that was fine it was HIS character if he wanted to play that way...but there are consequences.
D&D is story telling made formt he work of ALL parties, not just a war game.
and when they left Dark SUn (long story, triggered by his slaughter at the inn)...and arrived in Sigil...his excessive carnage attracted attention....in the end, he took an offer of aid form an evil god...and thus...he became an NPC. I'd dropped hints that he was going to end up being carnage incarnate...and that's what occured, he became the god's avatar!
The player was PO'd and said the god had said he wouldn't take his character over...to which I pointed out, the god was a chaotic evil, lying, murdering, untrustworthy mass murderer, which even the other player had warned him of. Hoist by his own petard, sort of
In my games,
morality and ethics have consequences. It's
important. At least, as long as you take D&D as a RPG with dice rolls, and characters and story. It had better not become "WOW" drivel. Sorry to WOW players

but much as I used ot love Everquest and DD&O, they are *nothing* like as good as an actual D&D PnP game, or even a good single player RPG like "Temple of Elemental Evil". MMORPG are not "MMO
RPG" because there's almost NO roleplaying, ever (from experience). Good tactics, godo fun, but not Roelplaying (much as I used ot love keeping taunts/shouts/silliness in RP style)
While alignment isn't a straight jacket, CHaotic Evil folk can keep their word, if they care about something for example. But if you thinka drow is trustworthy, haha! Only as trustworthy as long you are useful to them unmolested. Isntea do fhaving to write that down in notes, just having "CE" makes it easy to get a rough guess of actions. Also, in settigns where alignment IS very important, it is essential. I admired Planescape, where morals and ethics, philosophies, were *crucial*.
That's ANOTHER thing that's annoying me!
14) NO MORE GREAT WHEEL.
The Great Wheel of the Planes has been removed for 4th ed?
Bah, humbugs! says I. For "generic" campaign settings its great, easy way to link them too. Remove it and...well, WTH remove some of the traditions of D&D when they are iconic and work fine? *scratches head*.
Aye that's a good line:
Its just magic for people without imaginations

This is a FANTASY game. Ever seen an undead shambling around Glasgow? I sure ain't (well...maybe

) As an aside, I hate the "viruses cause zombie" rubbish. Humans die in 3 days without water including dumb virus infested ones...viruses cannot kill you quickly (unless you're splashed with large amount of pure viral culture and yer immune system does you in)..corpses cannot move viruses around (no blood moving), dead flesh the DNA etc breaks down rapidly so all you have is organic soup, virsues only work on living cells, etc. In other words, I *hate* the "Resident Evil" films, hehe. "The Omega Man", on the other hand is fun and logical.
Things do not have to work like the rational world in fantasy!. If a rogue has a special dagger, he could sneak attack undead...etc, long as it has some logic to the *mythological supernatural world of the game*.
-Example: Werewolves can just heal ordinary damage instanlty, but not silver: never seen THE HOWLING?
Evil beings in European myth are often hurt by silver/cold iron (Werewolves were not D&D "lycanthropes", instead they were shape changing demons and thus hurt by cold iron, it got changed for Hollywood) I suspect the cold iron they meant way back was magnetic iron, iron when heated loses it's magnetism, hence COLD iron, unheated magnetic iron: lodestone. Magnetic Iron is "magical", it's powers "mysterious".
-Chinese myths had differing weaknesses for creatures, like rice and bamboo, iirc?
Rather than see those as annoying game mechanics, forcing players to carry a golf bag of weapons, ugh, it should be seen as part of the story, and used appropriately. IE, if Peter Cushing's Van Helsing didn't research the weaknesses of vampires, he'd be toast! Same thing for PCs

it makes the game *richer*.