In short I find arguments that thieves need to deal out the big damage in straight-up combats in order to be fun to be untrue on their face.
Agreed, 100%
In short I find arguments that thieves need to deal out the big damage in straight-up combats in order to be fun to be untrue on their face.
Which skills? Which skill helps the Rogue affect the outcome of a typical (maybe undead-related?) combat? Most skills only help the Rogue to get into a good attack position or allow him to make attacks. Next to none help him aid another character or hinder an NPC.Reynard said:Emphasis mine. Only as it pertains to "inflict hit point damage". the rogue has a great number of skills and abilities that can make them very useful to the whole party on the battlefield even without their sneak attacks.
Mustrum_Ridcully said:Most skills only help the Rogue to get into a good attack position or allow him to make attacks.
Rallek said:You know I played my share of rogues way back in the 2nd ed days. I had a blast with them, as I recall.
Reynard said:the ability to maneuver around the battlefield (Tumble), misdirect enemies (Bluff) and disappear and reappear under concealement (Hide) all allow the Rogue to aid his party even when his sneak attack isn't available.
Mourn said:So, I can run away from a fight (Tumble), feint when it's not helpful at all (Bluff) or hide from the fight (Hide), all of which do exactly what to help my party?