Mustrum_Ridcully
Legend
Though be warned: Two Weapon Fighting attacks are not iterative attacks. So I wouldn't be too sure it's out yet. Starwars Saga Edition creates some hefty penalties for two-weapon fighting - but eventually, these can be overcome. Another disadvantage in Saga is that it still require a fullround action, which also costs you your swift action - which is used for a lot of things.GlassJaw said:I'm cool with sneak attack damage applying all the time but TWF does change the equation slightly. Rogues can start putting up massive damage at higher-levels with TWF (although you could argue that more things are immune to SA damage at higher levels...)
Anyway, if you allow sneak attack all the time, I think it works nicely along with removing iterative attacks and granting a damage bonus equal to one-half the character's BAB.
Sneak attack and removing iterative attacks are two separate issues but I think they compliment each other in the same combat system if for no other reason than removing the scenario of the TWF rogue spending 10 minutes to roll 8 attacks and 60+ d6's during his turn.
But what if there aren't hedgeapples in my campaign? You're forcing flavor in my game, aside from the fact that "hedgeapple" sounds (and looks) stupid!!!I agree. I think it should be renamed "Kick In the Groin" damage.
EDIT: Or for ranged attacks, "Hedgeapple in the Groin".

"Oppertunistic Strike" might be a better name... Though comparing "Sneak" to "Oppertunistic", neither directly implies striking vitals. In 5E, they could probably go back to calling it "sneak attack", once perceptions have changed...
