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4th Edition and the 'Adventuring Day'
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<blockquote data-quote="Blue" data-source="post: 8982685" data-attributes="member: 20564"><p>In 4e all of the classes (pre-Essentials) had the exact same amount of at-will, encounter, and daily powers with the possible exception of a class feature. (With the exception of some Utility powers, but that's a different story.) So no matter how long or short the adventuring day was, it was balanced between all of the classes.</p><p></p><p>At-wills are what you expect - something you can do as much as you like, better than a basic attack and themed to your class. Workhorses.</p><p></p><p>Encounter powers would come back after a 5 minute short rest - basically you were able to catch your breath unless you were immediately going into a chase sequence or reinforcements - anything that counted as a break gave them back to you.</p><p></p><p>Dailies were more powerful.</p><p></p><p>Also, characters had Healing Surges that gave back about 25% of their HPs. Various healing effects triggered these and added a small rider or bonus. So it wasn't that classes with more HPs took up more healing.</p><p></p><p>EDIT: Added in the part about class features in the top as it was pointing out there as minor differences.</p></blockquote><p></p>
[QUOTE="Blue, post: 8982685, member: 20564"] In 4e all of the classes (pre-Essentials) had the exact same amount of at-will, encounter, and daily powers with the possible exception of a class feature. (With the exception of some Utility powers, but that's a different story.) So no matter how long or short the adventuring day was, it was balanced between all of the classes. At-wills are what you expect - something you can do as much as you like, better than a basic attack and themed to your class. Workhorses. Encounter powers would come back after a 5 minute short rest - basically you were able to catch your breath unless you were immediately going into a chase sequence or reinforcements - anything that counted as a break gave them back to you. Dailies were more powerful. Also, characters had Healing Surges that gave back about 25% of their HPs. Various healing effects triggered these and added a small rider or bonus. So it wasn't that classes with more HPs took up more healing. EDIT: Added in the part about class features in the top as it was pointing out there as minor differences. [/QUOTE]
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