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4th Edition and the 'Adventuring Day'
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<blockquote data-quote="Staffan" data-source="post: 8983231" data-attributes="member: 907"><p>It certainly did. I think the relatively negative reception came down to these issues:</p><ul> <li data-xf-list-type="ul">Too radical. One of the most common complaints was that it didn't feel like D&D.</li> <li data-xf-list-type="ul">Missing critical things. The core PHB didn't have bards, sorcerers, monks, barbarians, or druids, and the MM lacked metallic dragons and about half the giants as well.</li> <li data-xf-list-type="ul">Miscalibration. At least my group complained that it was too hard hitting opponents, and the fights turned into a bit of a slog given the higher hp values (at least at low levels). My understanding is that this was fixed later in the edition but by then it was too late.</li> <li data-xf-list-type="ul">Wrecking the Forgotten Realms. To make FR work with the new paradigms in 4e, they basically totally nuked it and moved the timeline up 100 years.</li> </ul><p>But 4e definitely also had good points, they were just overshadowed by the problems. Personally, I wish they had kept healing surges, proper short rests (5-10 min), and rituals.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8983231, member: 907"] It certainly did. I think the relatively negative reception came down to these issues: [LIST] [*]Too radical. One of the most common complaints was that it didn't feel like D&D. [*]Missing critical things. The core PHB didn't have bards, sorcerers, monks, barbarians, or druids, and the MM lacked metallic dragons and about half the giants as well. [*]Miscalibration. At least my group complained that it was too hard hitting opponents, and the fights turned into a bit of a slog given the higher hp values (at least at low levels). My understanding is that this was fixed later in the edition but by then it was too late. [*]Wrecking the Forgotten Realms. To make FR work with the new paradigms in 4e, they basically totally nuked it and moved the timeline up 100 years. [/LIST] But 4e definitely also had good points, they were just overshadowed by the problems. Personally, I wish they had kept healing surges, proper short rests (5-10 min), and rituals. [/QUOTE]
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