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4th Edition and the 'Adventuring Day'
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8988076" data-attributes="member: 19675"><p>We played 4Ed for a while. I enjoyed playing it, but had ZERO interest in running it as it existed. My take on it was:</p><p></p><p>1) it would have been better as a non-D&D FRPG or classless system as opposed to trying to shoehorn it in to D&D conceptual constraints.</p><p></p><p>2) I <em>really</em> liked the 4Ed take on the Warlock. IMHO, it was the best version of it.</p><p></p><p>3) Our overall playstyle didn’t really change for 4Ed- we never saw the 15 minute workday. </p><p></p><p>4) Biggest complaint for us was slow combat. The source of that in our experience was twofold:</p><p></p><p>4a) <strong>First</strong>, none of the PC abilities were as potentially inordinately powerful as some were in prior editions, so it was rare for a PC to be able to significantly shorten or simply end a combat encounter with 1-2 actions.</p><p></p><p>4b) <strong>Second</strong>, the vast majority of buff or debuff effects were VERY short-lived. In prior editions, something that gave you +N Att/Dam (for example) might last several rounds or even hours or more. Essentially, once a PC got a modifier, they rarely had to recalibrate their combat rolls for one or more combats. In contrast, modifiers granted by many similar 4Ed powers might last only 1-2 rounds, or for a single attack. You were constantly recalculating whether you hit or missed, or how much damage you did, etc.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8988076, member: 19675"] We played 4Ed for a while. I enjoyed playing it, but had ZERO interest in running it as it existed. My take on it was: 1) it would have been better as a non-D&D FRPG or classless system as opposed to trying to shoehorn it in to D&D conceptual constraints. 2) I [I]really[/I] liked the 4Ed take on the Warlock. IMHO, it was the best version of it. 3) Our overall playstyle didn’t really change for 4Ed- we never saw the 15 minute workday. 4) Biggest complaint for us was slow combat. The source of that in our experience was twofold: 4a) [B]First[/B], none of the PC abilities were as potentially inordinately powerful as some were in prior editions, so it was rare for a PC to be able to significantly shorten or simply end a combat encounter with 1-2 actions. 4b) [B]Second[/B], the vast majority of buff or debuff effects were VERY short-lived. In prior editions, something that gave you +N Att/Dam (for example) might last several rounds or even hours or more. Essentially, once a PC got a modifier, they rarely had to recalibrate their combat rolls for one or more combats. In contrast, modifiers granted by many similar 4Ed powers might last only 1-2 rounds, or for a single attack. You were constantly recalculating whether you hit or missed, or how much damage you did, etc. [/QUOTE]
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