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4th Edition and the 'Adventuring Day'
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<blockquote data-quote="pemerton" data-source="post: 8992016" data-attributes="member: 42582"><p>4e doesn't use attritional combat balance, so I'm a bit puzzled by this post.</p><p></p><p>As a general rule, each PC starts a combat with full hit points (due to surge expenditure during a short rest) and with full encounter powers. The change in power between full dailies and no dailies is not trivial but it's hard to design a combat that will be fatal but for the use of dailies, or that will be a walkover if dailies are used but will otherwise be a significant challenge.</p><p></p><p>I don't know how other tables handled long rests, but I used various devices as GM to restrict them, and thus to oblige the players to make decisions about daily use and surge expenditure. The point of this isn't to make otherwise uninteresting combats interesting (because they consume resources), but to introduce an additional dimension of decision-making. Trying to make it through a particular encounter without using many (or any) dailies <em>while</em> not needlessly squandering surges is an interesting challenge in itself, on top of whatever else is happening in the combat.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8992016, member: 42582"] 4e doesn't use attritional combat balance, so I'm a bit puzzled by this post. As a general rule, each PC starts a combat with full hit points (due to surge expenditure during a short rest) and with full encounter powers. The change in power between full dailies and no dailies is not trivial but it's hard to design a combat that will be fatal but for the use of dailies, or that will be a walkover if dailies are used but will otherwise be a significant challenge. I don't know how other tables handled long rests, but I used various devices as GM to restrict them, and thus to oblige the players to make decisions about daily use and surge expenditure. The point of this isn't to make otherwise uninteresting combats interesting (because they consume resources), but to introduce an additional dimension of decision-making. Trying to make it through a particular encounter without using many (or any) dailies [I]while[/I] not needlessly squandering surges is an interesting challenge in itself, on top of whatever else is happening in the combat. [/QUOTE]
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