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4th Edition and the 'Adventuring Day'
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<blockquote data-quote="pemerton" data-source="post: 8992489" data-attributes="member: 42582"><p>I think probably two main reasons:</p><p></p><p>(1) It's fun to introduce that extra dimension of challenge/reasoning, as per my post.</p><p></p><p>(2) Dailies create a type of "failsafe" which is one element of the extreme resilience of 4e PCs (especially past Heroic tier).</p><p></p><p>I guess there's a third reason too, but it's more of an explanation than a justification: dailies are a legacy of D&D design.</p><p></p><p>And there's a way that (1) and (2) can interact which maybe creates another reason worth calling out: there's something exciting, in a 4e combat, about looking at the situation and realising that deploying a particular daily <em>right here and now</em> will be the way to get someone out of a jam, or to really turn the tide.</p><p></p><p>I never played the 4e Gamma World variant, which has no dailies. I do remember reading some posts that commented on that lack of "oomph" for moments of crisis that dailies provide.</p><p></p><p>In our 4e play we always meticulously recorded resources spent, so that it was easy to carry PCs from session to session without an extended rest. I suspect that many tables treat "start of session" = "long rest taken". In that case, the ready availability of dailies will mean that all encounters become a bit easier, at least from upper Heroic where the number of dailies gets to 3+ per PC.. Whether that would require stepping up encounters (say by a level or so) to keep them challenging would be something to work out on a trial-and-error basis, with a particular group.</p><p></p><p>Here's a mid-paragon example of encounters between extended rests:</p><p></p><p></p><p></p><p>EDIT: [USER=7035116]@Kariotis[/USER]'s post makes some of the same points as this one - especially about "it's time for the nitro".</p></blockquote><p></p>
[QUOTE="pemerton, post: 8992489, member: 42582"] I think probably two main reasons: (1) It's fun to introduce that extra dimension of challenge/reasoning, as per my post. (2) Dailies create a type of "failsafe" which is one element of the extreme resilience of 4e PCs (especially past Heroic tier). I guess there's a third reason too, but it's more of an explanation than a justification: dailies are a legacy of D&D design. And there's a way that (1) and (2) can interact which maybe creates another reason worth calling out: there's something exciting, in a 4e combat, about looking at the situation and realising that deploying a particular daily [I]right here and now[/I] will be the way to get someone out of a jam, or to really turn the tide. I never played the 4e Gamma World variant, which has no dailies. I do remember reading some posts that commented on that lack of "oomph" for moments of crisis that dailies provide. In our 4e play we always meticulously recorded resources spent, so that it was easy to carry PCs from session to session without an extended rest. I suspect that many tables treat "start of session" = "long rest taken". In that case, the ready availability of dailies will mean that all encounters become a bit easier, at least from upper Heroic where the number of dailies gets to 3+ per PC.. Whether that would require stepping up encounters (say by a level or so) to keep them challenging would be something to work out on a trial-and-error basis, with a particular group. Here's a mid-paragon example of encounters between extended rests: EDIT: [USER=7035116]@Kariotis[/USER]'s post makes some of the same points as this one - especially about "it's time for the nitro". [/QUOTE]
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