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4th Edition and the 'Adventuring Day'
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<blockquote data-quote="Randomthoughts" data-source="post: 8996692" data-attributes="member: 6681248"><p>So, I ran a 4e Dark Sun campaign to early Paragon and a few Nentir Vale one-shots and a short campaign. </p><p></p><p>I mainly ran complicated set pieces b/c 4e was awesome about that (including phased boss fights). I played around with different attrition models until I settled on a certain method, which worked for me (for the most part).</p><p></p><p>It started with 4e having everyone on the same "track" in terms of Powers (At Will/Encounter/Daily, with Utility powers sometimes being A/E/D). At Wills and Encounters needed no changes; they are available every fight (scene/encounter/whatever). I changed Dailies to (lack of a better word) Signature Powers or something like that where you could only use them once in a fictional unit I first called Milestones. Since that term was already used in 4e, I called them a few things but ended up IIRC at "Story Point" (don't laugh).</p><p></p><p>This allowed some flexibility. The trek from town A to town B is one Story Point (regardless of distance though I adjusted based on that). So Dailies could only be used once. As you can see, folks fudge with this now in 5e so it's nothing new. Sometimes, my group would meet only once/3-4 weeks, so a single session was a Story Point. Or a dungeon could include two Story Points at locations C and D. </p><p></p><p>(You get the idea)</p><p></p><p>I did have varying battles (they all weren't Deadly set pieces) but I definitely avoided the attrition grind.</p><p></p><p>Another thing I did was "Battle Challenges", which were "Skill Challenges" but using Powers where an attack was the skill roll in question (in addition to using any skill, Ritual, magic item, whatever you could think of). It was resolved loosely and TotM (like all my SCs). Using a Daily/Signature Power was an auto success, and sometimes two. Failures would result in loss of healing surges - but eventually I just rolled damage (that would require HS). </p><p></p><p>Set piece battles is where 4e really shined and it avoided the combat grind that 4e unfortunately was known for. That's one of the reasons 4e remains my fave edition.</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8996692, member: 6681248"] So, I ran a 4e Dark Sun campaign to early Paragon and a few Nentir Vale one-shots and a short campaign. I mainly ran complicated set pieces b/c 4e was awesome about that (including phased boss fights). I played around with different attrition models until I settled on a certain method, which worked for me (for the most part). It started with 4e having everyone on the same "track" in terms of Powers (At Will/Encounter/Daily, with Utility powers sometimes being A/E/D). At Wills and Encounters needed no changes; they are available every fight (scene/encounter/whatever). I changed Dailies to (lack of a better word) Signature Powers or something like that where you could only use them once in a fictional unit I first called Milestones. Since that term was already used in 4e, I called them a few things but ended up IIRC at "Story Point" (don't laugh). This allowed some flexibility. The trek from town A to town B is one Story Point (regardless of distance though I adjusted based on that). So Dailies could only be used once. As you can see, folks fudge with this now in 5e so it's nothing new. Sometimes, my group would meet only once/3-4 weeks, so a single session was a Story Point. Or a dungeon could include two Story Points at locations C and D. (You get the idea) I did have varying battles (they all weren't Deadly set pieces) but I definitely avoided the attrition grind. Another thing I did was "Battle Challenges", which were "Skill Challenges" but using Powers where an attack was the skill roll in question (in addition to using any skill, Ritual, magic item, whatever you could think of). It was resolved loosely and TotM (like all my SCs). Using a Daily/Signature Power was an auto success, and sometimes two. Failures would result in loss of healing surges - but eventually I just rolled damage (that would require HS). Set piece battles is where 4e really shined and it avoided the combat grind that 4e unfortunately was known for. That's one of the reasons 4e remains my fave edition. [/QUOTE]
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