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4th Edition and the Immortals Handbook
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<blockquote data-quote="GQuail" data-source="post: 3711628" data-attributes="member: 30709"><p>Without rehashing old ground: yes, I understand that it's not in your interests to be late, and I don't think you're doing it out of spite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I also appreciate that various other things kept getting in the way, and that 4E might well be the next of those. It's easy to, as the Americans say, "armchair quarterback", so I don't think there's much I can add at this stage that I, Pssthpok and others haven't already said.</p><p></p><p>Still, the biggest casualty of all this is enthusiasm for your product: after the Bestiary came out I was super-pumped about your products and was checking your website and this board all thet ime, whereas only in the past few days have I started doing that regularly again: in fact, I've only this week printed out the current edition of Ascension. I can't really get that pumped about your next release when I don't know when it'll be, what'll be in it, if it'll be for the rules I'll be using at that point and whether I will be able to use it as is or if I'll need any more of your books to get the "full experience" - and to be blunt, I would be surprised if I'm the only person who feels that way.</p><p></p><p></p><p></p><p>Yeah, a lot of this is ultimately pointless talk at the moment, since we have no idea what's coming: still, I would repeat that I'd rather see an Immortals Handbook product released, full stop, than worry about what rules edition it was for. And "the only difference would be the actual stat block itself" doesn't fill me with confidence considering the size of the stat blocks... ;-)</p><p></p><p></p><p></p><p>I agree with Pssthpok: this is a very interesting idea. Doing it as a class rather than a template allows for more traditional, level-based D&D growth: possibly tying into Worship points in the same way the old Immortals Box set essentially eschewed XP for a whole new point system.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3711628, member: 30709"] Without rehashing old ground: yes, I understand that it's not in your interests to be late, and I don't think you're doing it out of spite. :-) I also appreciate that various other things kept getting in the way, and that 4E might well be the next of those. It's easy to, as the Americans say, "armchair quarterback", so I don't think there's much I can add at this stage that I, Pssthpok and others haven't already said. Still, the biggest casualty of all this is enthusiasm for your product: after the Bestiary came out I was super-pumped about your products and was checking your website and this board all thet ime, whereas only in the past few days have I started doing that regularly again: in fact, I've only this week printed out the current edition of Ascension. I can't really get that pumped about your next release when I don't know when it'll be, what'll be in it, if it'll be for the rules I'll be using at that point and whether I will be able to use it as is or if I'll need any more of your books to get the "full experience" - and to be blunt, I would be surprised if I'm the only person who feels that way. Yeah, a lot of this is ultimately pointless talk at the moment, since we have no idea what's coming: still, I would repeat that I'd rather see an Immortals Handbook product released, full stop, than worry about what rules edition it was for. And "the only difference would be the actual stat block itself" doesn't fill me with confidence considering the size of the stat blocks... ;-) I agree with Pssthpok: this is a very interesting idea. Doing it as a class rather than a template allows for more traditional, level-based D&D growth: possibly tying into Worship points in the same way the old Immortals Box set essentially eschewed XP for a whole new point system. [/QUOTE]
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