Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 3714251" data-attributes="member: 29746"><p>Beat me to it. If they have indeed made monsters into "classes" of their own, this would be the most obvious way for how "templates" would work in the new edition. After all, if PCs can multiclass, why shouldn't monsters be able to as well?</p><p></p><p></p><p>Readings so far suggest that a monster's "role" in an encounter will be somehow as important as, if not more important than, its CR. And apparently encounters are going to grant XP in a greatly simplified manner, such that charts and the old XP-calculation system go bye-bye. A direct quote says that an 8th-level encounter will be granting 8000 XP, IIRC.</p><p></p><p></p><p>Definitely their prime motivation for going this way, I'd say. Assuming we're correct in how they're doing it, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And as for asking them for details, I didn't go to any of the announcements or seminars myself, I just heard about 4E at a dinner on Thursday (only to find out Sunday night when I got back that at that exact time I was missing the first real 4E preview seminar), and saw the D&D demo game in the WotC booth once I got way the Hells over into that corner of the exhibit hall on Saturday. Of course, I saw the new beholder pic- they had them on t-shirts saying "4dventure begins May 2008"- and the "4 replaces A" advertisements were all over the con. Our room-key cards at the hotel even had "4dventure" on them, which was mysterious on Wednesday but became obvious on Thursday. Anyway, what I'm getting at here is that asking details is not really a thing I was in good position to do, even though I was at the same Con where they announced it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Gen Con is a truly enormous undertaking, and it's impossible for one person to become involved in more than a small fraction of what goes on there. It's an entire city of gaming that pops up in the middle of Indianapolis for 4 days each year and then vanishes again.</p><p></p><p>The blurb recently posted by a WotC employee about Wizards casting "25th level spells" is telling though. Given that Star Wars Saga Edition is said to have several parts of 4th Edition D&D in it, and that they've admitted to "playtesting" certain rules from 4E in recent books released ostensibly for 3.5, I'd say that most likely means that they're putting a system in place for spells that mirrors the one they introduced for items with the Magic Item Compendium. For those who haven't read that book, it does away with the old random treasure tables, and even downplays the item's precise gold-piece value- items now come with "levels" of their own, which are supposed to be the earliest level at which the item can be considered "standard equipment" for a character. Thus, if they're doing the same for spells, it means that a 25th-level spell is just one that a character has to be 25th level to cast. This seems to dovetail rather neatly with what little you've said so far about the system in Grimoire, so that's good news for you.</p><p></p><p>They've also said that they're trying to "extend the sweet spot" and make 30th level as interesting and meaningful as 1st or 10th, which is certainly a laudable goal. I don't see how they can do it, but perhaps when I get the new PHB it will become more obvious. Apparently they're designing the game towards three "tiers" of play, 1st-10th as Heroic, 11th-20th as Paragon, and 21st-30th as Epic. So Epic <strong>is</strong> being built in to the system from the get-go, in some fashion; the only question is whether there will ever be official support for "super-Epic" of 31st and beyond. Your system, obviously, falls squarely into the "super-Epic" niche. Possibly, if you're able to strike while the iron is hot so to speak, your system could be the first one on the market to address that regime of play. That's admittedly going to be difficult if you can't get a publisher SRD from Mongoose though. Anyway, I'd say that the impending release of 4th Edition looks more like an opportunity for the IH than a detriment to it, since much of your design philosophy appears to be echoed in what WotC has said about 4E so far.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3714251, member: 29746"] Beat me to it. If they have indeed made monsters into "classes" of their own, this would be the most obvious way for how "templates" would work in the new edition. After all, if PCs can multiclass, why shouldn't monsters be able to as well? Readings so far suggest that a monster's "role" in an encounter will be somehow as important as, if not more important than, its CR. And apparently encounters are going to grant XP in a greatly simplified manner, such that charts and the old XP-calculation system go bye-bye. A direct quote says that an 8th-level encounter will be granting 8000 XP, IIRC. Definitely their prime motivation for going this way, I'd say. Assuming we're correct in how they're doing it, of course. :) And as for asking them for details, I didn't go to any of the announcements or seminars myself, I just heard about 4E at a dinner on Thursday (only to find out Sunday night when I got back that at that exact time I was missing the first real 4E preview seminar), and saw the D&D demo game in the WotC booth once I got way the Hells over into that corner of the exhibit hall on Saturday. Of course, I saw the new beholder pic- they had them on t-shirts saying "4dventure begins May 2008"- and the "4 replaces A" advertisements were all over the con. Our room-key cards at the hotel even had "4dventure" on them, which was mysterious on Wednesday but became obvious on Thursday. Anyway, what I'm getting at here is that asking details is not really a thing I was in good position to do, even though I was at the same Con where they announced it. :) Gen Con is a truly enormous undertaking, and it's impossible for one person to become involved in more than a small fraction of what goes on there. It's an entire city of gaming that pops up in the middle of Indianapolis for 4 days each year and then vanishes again. The blurb recently posted by a WotC employee about Wizards casting "25th level spells" is telling though. Given that Star Wars Saga Edition is said to have several parts of 4th Edition D&D in it, and that they've admitted to "playtesting" certain rules from 4E in recent books released ostensibly for 3.5, I'd say that most likely means that they're putting a system in place for spells that mirrors the one they introduced for items with the Magic Item Compendium. For those who haven't read that book, it does away with the old random treasure tables, and even downplays the item's precise gold-piece value- items now come with "levels" of their own, which are supposed to be the earliest level at which the item can be considered "standard equipment" for a character. Thus, if they're doing the same for spells, it means that a 25th-level spell is just one that a character has to be 25th level to cast. This seems to dovetail rather neatly with what little you've said so far about the system in Grimoire, so that's good news for you. They've also said that they're trying to "extend the sweet spot" and make 30th level as interesting and meaningful as 1st or 10th, which is certainly a laudable goal. I don't see how they can do it, but perhaps when I get the new PHB it will become more obvious. Apparently they're designing the game towards three "tiers" of play, 1st-10th as Heroic, 11th-20th as Paragon, and 21st-30th as Epic. So Epic [b]is[/b] being built in to the system from the get-go, in some fashion; the only question is whether there will ever be official support for "super-Epic" of 31st and beyond. Your system, obviously, falls squarely into the "super-Epic" niche. Possibly, if you're able to strike while the iron is hot so to speak, your system could be the first one on the market to address that regime of play. That's admittedly going to be difficult if you can't get a publisher SRD from Mongoose though. Anyway, I'd say that the impending release of 4th Edition looks more like an opportunity for the IH than a detriment to it, since much of your design philosophy appears to be echoed in what WotC has said about 4E so far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
4th Edition and the Immortals Handbook
Top