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4th Edition and the Immortals Handbook
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<blockquote data-quote="paradox42" data-source="post: 3759440" data-attributes="member: 29746"><p>Who says you have to? If the talent-trees thing jedrious suggested isn't workable as a solution, then make a few basic ones to show how it's done, give several trusted people the methods you used to create them and balance them, and let them have at it. This is an obvious place to farm out creative/writing work to others. As I and others have exhorted you before, don't take on the whole task of writing yourself when others can help you- the book will be better for it. Retain veto power over the results and make suggestions along the way and you'll see results much faster than you ever would working by yourself!</p><p></p><p></p><p>Amusingly enough, to me, that's exactly how I structured my 20-year-old rules for "Old One" advancement that I made after getting the gold-box Immortals set. Mortals had XP, Immortals had PP (which were actually convertible to XP on a 1-PP-to-10,000-XP basis), so logically the beings above Immortals had to have something of their own. I called them "Life Points" back then, but that seems a fairly trite choice to me today. The relevant fact is, they were a third type of power that a being could gain and use, and having any meant you were an Overgod/Old One- what would be called a Sidereal in the Immortals Handbook.</p><p></p><p>Of course, to become an Old One by the old Immortals rules required that you first reach Hierarch of your Sphere, then give up your power and become mortal again, then reach Immortality a second time, and as an Immortal in your second time around, again reach Hierarch- and then <strong>again</strong> attempt to give it all up and become mortal once more. Blackballs would then appear and eat you, and you would be taken across the Dimensional Vortex to where the Old Ones wait for worthy candidates to ascend to their level. Rather more complicated and lengthy than is fun, or workable in the modern game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But one thing to keep in mind if you go this route of using a third power type, is that if you do you'll need to come up with ways to acquire it and use it- and although logically it should be structured fairly closely to the existing systems for XP and QP, this may be more trouble than it's worth.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3759440, member: 29746"] Who says you have to? If the talent-trees thing jedrious suggested isn't workable as a solution, then make a few basic ones to show how it's done, give several trusted people the methods you used to create them and balance them, and let them have at it. This is an obvious place to farm out creative/writing work to others. As I and others have exhorted you before, don't take on the whole task of writing yourself when others can help you- the book will be better for it. Retain veto power over the results and make suggestions along the way and you'll see results much faster than you ever would working by yourself! Amusingly enough, to me, that's exactly how I structured my 20-year-old rules for "Old One" advancement that I made after getting the gold-box Immortals set. Mortals had XP, Immortals had PP (which were actually convertible to XP on a 1-PP-to-10,000-XP basis), so logically the beings above Immortals had to have something of their own. I called them "Life Points" back then, but that seems a fairly trite choice to me today. The relevant fact is, they were a third type of power that a being could gain and use, and having any meant you were an Overgod/Old One- what would be called a Sidereal in the Immortals Handbook. Of course, to become an Old One by the old Immortals rules required that you first reach Hierarch of your Sphere, then give up your power and become mortal again, then reach Immortality a second time, and as an Immortal in your second time around, again reach Hierarch- and then [b]again[/b] attempt to give it all up and become mortal once more. Blackballs would then appear and eat you, and you would be taken across the Dimensional Vortex to where the Old Ones wait for worthy candidates to ascend to their level. Rather more complicated and lengthy than is fun, or workable in the modern game. :D But one thing to keep in mind if you go this route of using a third power type, is that if you do you'll need to come up with ways to acquire it and use it- and although logically it should be structured fairly closely to the existing systems for XP and QP, this may be more trouble than it's worth. [/QUOTE]
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