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4th Edition and the Immortals Handbook
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<blockquote data-quote="paradox42" data-source="post: 3794108" data-attributes="member: 29746"><p>While I do like that idea, I was specifically suggesting the notion of having four different Immortal <strong>classes</strong>, one for each role. There might be a genuine difference between a Greater God who took his "immortal levels" in the Controller (i.e. like Wizard) class as compared with another Greater God who took his in the Defender (i.e. Warrior, like Fighter or Paladin) class. This should be a difference beyond merely the Portfolios and Portfolio powers they took, in other words. Perhaps the Defender Immortal has a larger hit die, for example- and perhaps (since each class is going to have its own talent trees anyway even at mortal levels) the talent trees of divine talents/abilities are vastly different for each role. Say, only the Defender can get access to Uncanny Power Attack, while only the Controller gets Divine Spell Knowledge.</p><p></p><p>Still, this is all rambling until we see the actual class progressions for the new edition, I suppose. And perhaps even the most generic Divine abilities really can be rolled into actual Portfolios of their own- this early on we just don't know.</p><p></p><p></p><p>The second is the obvious one; the first strikes me as trouble if we try to make mortals too close to Immortals. The same would go between the various tiers of Immortal existence if we end up going with the idea of having Sidereals and higher tiers be separate class progressions rather than just "more Quintessence," as jedrious suggests we should (an idea I still like, BTW).</p></blockquote><p></p>
[QUOTE="paradox42, post: 3794108, member: 29746"] While I do like that idea, I was specifically suggesting the notion of having four different Immortal [b]classes[/b], one for each role. There might be a genuine difference between a Greater God who took his "immortal levels" in the Controller (i.e. like Wizard) class as compared with another Greater God who took his in the Defender (i.e. Warrior, like Fighter or Paladin) class. This should be a difference beyond merely the Portfolios and Portfolio powers they took, in other words. Perhaps the Defender Immortal has a larger hit die, for example- and perhaps (since each class is going to have its own talent trees anyway even at mortal levels) the talent trees of divine talents/abilities are vastly different for each role. Say, only the Defender can get access to Uncanny Power Attack, while only the Controller gets Divine Spell Knowledge. Still, this is all rambling until we see the actual class progressions for the new edition, I suppose. And perhaps even the most generic Divine abilities really can be rolled into actual Portfolios of their own- this early on we just don't know. The second is the obvious one; the first strikes me as trouble if we try to make mortals too close to Immortals. The same would go between the various tiers of Immortal existence if we end up going with the idea of having Sidereals and higher tiers be separate class progressions rather than just "more Quintessence," as jedrious suggests we should (an idea I still like, BTW). [/QUOTE]
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