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4th Edition and the Immortals Handbook
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<blockquote data-quote="Axolotl" data-source="post: 3801101" data-attributes="member: 41680"><p>Hi!And you do it well.Fine by me you're the one who said they didn't like the blandness of 3rd edition epic. Why is that? And why when posting you're revised classes did you go up to level 40?It removes almost all mortal/immortal interaction as all immortals are more powerful than all mortals as standerd. Ok then, they want a bigger gulf between mortal and immortal.How so?How does even a 30th level charicter begin to challenge an Abomanation? They're the equivelent to a quasi-deity (level 36 using you're rough calculations) but genrals have a power level closer to that of a demigod. (level 41) so using you're idea that each immortal level is equal to 3 mortal levels its (for the non-divine players) a level 55 (42 at the lowest).How so?From what I've read on adventure design they're trying to make it so that ten goblins are as much of a threat to a 10th level party as one goblin is to a first level party. and since the entire XP and encounter level systems are based around this not increasing the window of interaction as much as possible would be nonsensicalHow does what type of power and Immortal has have anything to do with balencing them?Which simply means any way of creating an immortal encounter level system would make it totaly incompatable with the standard system.Which the system you propose does nothing to stop, it simply increases power per-level meaning that it escapes the d20 faster.The ultimate effect of which means you end up simply increasing power per hit dice, which simply means that you become incompatable with the standard encounter level system thus further damaging the window of interaction and mortal/immortal interaction.</p><p></p><p>If you wanted to reduce HD why not simply stop 31st+ level mortals from gaining HD and BAB instead meaning they only get bonus feats and class abilities?How does allowing infinite mortal leveling stop that? And even if it did then you're system harms it even more.What needed fixing in 3rd edition? This is a very important question in designing a 4th edtion set of rules so as to avoid the pitfalls of earlier edtions. It would also allow the use of 3rd edtion epic as a springboard from 4th edtion rules.</p><p></p><p>EDIT: Actually to expand upon this where did the epic rules do well? Not just the ELH either but what aspects from other epic level books (from any edition) are there that should be emulated or avoided?If I had any worth posting I'd post them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p>The most I could come up with essentially boiled down to moving everything up a tier (so Immortals gain quintessance from mortal worship, sidreals gain existentiance from immortal worship and so on). Other than that maybe gaining Existentiance based on the number of mortals/immortals living on the sidreals plane. Or gaining bosanance from control multiple layers/planes.How do these talent trees work?Yes however as one book instead of eight.Sound good, do you mean as the prestige class equivelents for 4th edition. From whats been said about them they interfere with the base class as little as possible, which would make them ideal.</p></blockquote><p></p>
[QUOTE="Axolotl, post: 3801101, member: 41680"] Hi!And you do it well.Fine by me you're the one who said they didn't like the blandness of 3rd edition epic. Why is that? And why when posting you're revised classes did you go up to level 40?It removes almost all mortal/immortal interaction as all immortals are more powerful than all mortals as standerd. Ok then, they want a bigger gulf between mortal and immortal.How so?How does even a 30th level charicter begin to challenge an Abomanation? They're the equivelent to a quasi-deity (level 36 using you're rough calculations) but genrals have a power level closer to that of a demigod. (level 41) so using you're idea that each immortal level is equal to 3 mortal levels its (for the non-divine players) a level 55 (42 at the lowest).How so?From what I've read on adventure design they're trying to make it so that ten goblins are as much of a threat to a 10th level party as one goblin is to a first level party. and since the entire XP and encounter level systems are based around this not increasing the window of interaction as much as possible would be nonsensicalHow does what type of power and Immortal has have anything to do with balencing them?Which simply means any way of creating an immortal encounter level system would make it totaly incompatable with the standard system.Which the system you propose does nothing to stop, it simply increases power per-level meaning that it escapes the d20 faster.The ultimate effect of which means you end up simply increasing power per hit dice, which simply means that you become incompatable with the standard encounter level system thus further damaging the window of interaction and mortal/immortal interaction. If you wanted to reduce HD why not simply stop 31st+ level mortals from gaining HD and BAB instead meaning they only get bonus feats and class abilities?How does allowing infinite mortal leveling stop that? And even if it did then you're system harms it even more.What needed fixing in 3rd edition? This is a very important question in designing a 4th edtion set of rules so as to avoid the pitfalls of earlier edtions. It would also allow the use of 3rd edtion epic as a springboard from 4th edtion rules. EDIT: Actually to expand upon this where did the epic rules do well? Not just the ELH either but what aspects from other epic level books (from any edition) are there that should be emulated or avoided?If I had any worth posting I'd post them ;) . The most I could come up with essentially boiled down to moving everything up a tier (so Immortals gain quintessance from mortal worship, sidreals gain existentiance from immortal worship and so on). Other than that maybe gaining Existentiance based on the number of mortals/immortals living on the sidreals plane. Or gaining bosanance from control multiple layers/planes.How do these talent trees work?Yes however as one book instead of eight.Sound good, do you mean as the prestige class equivelents for 4th edition. From whats been said about them they interfere with the base class as little as possible, which would make them ideal. [/QUOTE]
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