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4th Edition and the Immortals Handbook
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<blockquote data-quote="Upper_Krust" data-source="post: 3803686" data-attributes="member: 326"><p>Hey Axolotl mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Can I suggest that when you multi-quote in future, put a line (of space) between each quote. When I went to quote you there the entire list of comments was virtually one big chunk of text and its taken me a while to seperate them all. Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>So are you saying you like blandness?</p><p></p><p> </p><p></p><p>I'd rather have exciting than bland. I'd rather have interesting than bland.</p><p></p><p></p><p></p><p>My time is far from infinite.</p><p></p><p> </p><p></p><p>Mortal/Immortal interaction doesn't require one to be more powerful than the other. Simply that there is a reasonable enough threat.</p><p></p><p></p><p></p><p>I don't see how that adds anything to the game.</p><p></p><p></p><p></p><p>If the average party has 5 characters then you are limited as to what deities you can physically interact with and still have a chance/be challenging.</p><p></p><p>If one Intermediate Deity is equal to 10 demideities then your party (of 5) will be destroyed, thats not interaction - its suicide.</p><p></p><p>If one Intermediate Deity is equal to 4 demideities, then your party has a chance of victory.</p><p></p><p> </p><p></p><p>Your party is allowed to take on opponents tougher than any single individual of the party.</p><p></p><p></p><p></p><p>Obviously if we have abominations in 4th Edition using these rules we'll have to spread their power out a bit rather than simply make them all quasi-deities since they all have different CRs in 3rd Edition. No sense giving them all the same CRs in 4th is there.</p><p></p><p></p><p></p><p>Possibly, but I doubt 30 goblins will be as problematic to a 30th-level party as 1 goblin is to a 1st-level party. There'll be a cut off point of about 10 levels for that (over the core 30).</p><p></p><p></p><p></p><p>Its simply a matter of limiting damage output instead providing tangible game 'options' rather than yet another +1 to this, that or the other.</p><p></p><p> </p><p></p><p>I don't think WotC can stave off the escalation of power outside the d20 bracket forever, but it will be interesting to see what they can do.</p><p></p><p> </p><p></p><p>No, because the mathmatical power is lessened. Like I said, we go sideways with power rather than merely up.</p><p></p><p>Instead of +1 to a die roll, we might add flight etc.</p><p></p><p>Not that there won't be bonuses, just that they will be less prevailant.</p><p></p><p></p><p></p><p>Exactly. You cannot escape the inevitable, but you can try to postpone it for as long as possible.</p><p></p><p></p><p></p><p>Well for a start it would be cheating the levels. We'd still also have to create all those infinite class features. It would totally mess with balance.</p><p></p><p> </p><p></p><p>It kills any chance we have of keeping a tight rein on the d20 power bracket.</p><p></p><p> </p><p></p><p>Over reliance of buffs, over reliance on multiple bonuses, over reliance on magic items (sorted in Ascension), redundance of lower level spells at high level (sorted to a degree in Ascension), too many options, over reliance on math.</p><p></p><p></p><p></p><p>I agree.</p><p></p><p></p><p></p><p>See my review on the website:</p><p></p><p><a href="http://www.immortalshandbook.com/review2.htm" target="_blank">www.immortalshandbook.com/review2.htm</a></p><p></p><p> </p><p></p><p>Its a tricky problem.</p><p></p><p> </p><p></p><p>Like feat chains, but branching out like a tree.</p><p></p><p> </p><p></p><p>So less total material then?</p><p></p><p>Maybe I can do an Ascension each year, Ascension II, Ascension III and have a few spells, portfolios and a few monsters in each. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>I'll need to see 4th Edition first before I can answer that.</p><p></p><p>They have said Prestige Classes may not start to 21st-level.</p><p></p><p>So perhaps it would be Disciple 21-25 and Prophet 26-30.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3803686, member: 326"] Hey Axolotl mate! :) Can I suggest that when you multi-quote in future, put a line (of space) between each quote. When I went to quote you there the entire list of comments was virtually one big chunk of text and its taken me a while to seperate them all. Thanks. ;) So are you saying you like blandness? I'd rather have exciting than bland. I'd rather have interesting than bland. My time is far from infinite. Mortal/Immortal interaction doesn't require one to be more powerful than the other. Simply that there is a reasonable enough threat. I don't see how that adds anything to the game. If the average party has 5 characters then you are limited as to what deities you can physically interact with and still have a chance/be challenging. If one Intermediate Deity is equal to 10 demideities then your party (of 5) will be destroyed, thats not interaction - its suicide. If one Intermediate Deity is equal to 4 demideities, then your party has a chance of victory. Your party is allowed to take on opponents tougher than any single individual of the party. Obviously if we have abominations in 4th Edition using these rules we'll have to spread their power out a bit rather than simply make them all quasi-deities since they all have different CRs in 3rd Edition. No sense giving them all the same CRs in 4th is there. Possibly, but I doubt 30 goblins will be as problematic to a 30th-level party as 1 goblin is to a 1st-level party. There'll be a cut off point of about 10 levels for that (over the core 30). Its simply a matter of limiting damage output instead providing tangible game 'options' rather than yet another +1 to this, that or the other. I don't think WotC can stave off the escalation of power outside the d20 bracket forever, but it will be interesting to see what they can do. No, because the mathmatical power is lessened. Like I said, we go sideways with power rather than merely up. Instead of +1 to a die roll, we might add flight etc. Not that there won't be bonuses, just that they will be less prevailant. Exactly. You cannot escape the inevitable, but you can try to postpone it for as long as possible. Well for a start it would be cheating the levels. We'd still also have to create all those infinite class features. It would totally mess with balance. It kills any chance we have of keeping a tight rein on the d20 power bracket. Over reliance of buffs, over reliance on multiple bonuses, over reliance on magic items (sorted in Ascension), redundance of lower level spells at high level (sorted to a degree in Ascension), too many options, over reliance on math. I agree. See my review on the website: [url]www.immortalshandbook.com/review2.htm[/url] Its a tricky problem. Like feat chains, but branching out like a tree. So less total material then? Maybe I can do an Ascension each year, Ascension II, Ascension III and have a few spells, portfolios and a few monsters in each. :p I'll need to see 4th Edition first before I can answer that. They have said Prestige Classes may not start to 21st-level. So perhaps it would be Disciple 21-25 and Prophet 26-30. [/QUOTE]
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